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Guide · Industry

Production Planner — complete guide

Pick what you want to build and the planner opens its whole production tree: materials with ME and rigs applied, times with TE and skills, build or buy on every row, the prints you are missing and the skills the chain needs. With your characters on board it becomes a project: who builds what, in which order, and what to buy. This guide covers each part.

Last updated:

Account
Optional — the plan is public, the project needs EVE login
Data
EVE SDE, EVErefs prices, CCP ESI for your pilots
Steps
Pilots and facilities · What it takes · The project
Products
Everything a blueprint or a reaction formula produces
The project for ten Sabres: build strategy, summary of cost, value and profit, and the job plan split between TremalJack and HackingJack
A Sabre project with two pilots: strategy, numbers and the job timeline.

What is the Production Planner?

The Production Planner on Capsuleers.App is a calculator that turns any EVE Online blueprint or reaction product into a complete build plan: materials, times, missing blueprints, skills, jobs and shopping list. Building something in EVE Online is rarely one job. A T2 ship needs an invented copy, components, and the reaction materials behind those components; each step has its own blueprint, efficiency, structure bonus and skill requirement. The Production Planner lays out that whole chain from the EVE static data and does the arithmetic the way the game does it.

It works in three steps. First, who works on it and where: your pilots, the manufacturing and reaction systems, the structures and the rigs you have fitted. Second, what it takes: blueprints owned and missing, and the skills the chain demands. Third, the project: how to split the batches, the build tree with build or buy on each row, the jobs, a timeline per pilot and the shopping list net of what is already in the hangar.

The plan itself is public: anyone can open a product and read cost, tree and jobs. Adding your characters reads their skills, blueprints, hangars and running jobs from ESI, and turns the plan into a project you can save and follow.

Industrialists

Know the real cost of a build and whether each component is cheaper to make or to buy.

Corporations with several builders

Split the jobs among pilots by their skills and free slots.

New manufacturers

See which prints and skills a product needs before investing in it.

Getting started

  1. Pick a productSearch it by name, or start from one of the examples.
  2. Set the facilitiesChoose the systems, structures and rigs where you build and react.
  3. Check what it takesBlueprints owned and missing, and the skills the chain needs.
  4. Run the projectPick the strategy, read the jobs and buy what is missing.

Features

Each card: what it does, how to use it, what it needs.
02

How do I save and reopen a production project?

Capsuleers.App saves your Production Planner projects on your EVE account, so a build that takes days can be reopened from any device. Saved projects appear on the empty page with the product, runs, number of pilots and the last measured progress, so you can pick up where you left off from any device.

How to use it

  1. Open the planner without a product: «Your projects» is on top.
  2. Click a project to reopen it on its third step, with pilots and systems restored.
  3. Use the bin icon to delete it everywhere.
EVE login, Industry service
The Your projects panel with a Sabre project, ten runs, two pilots and a progress bar
Projects stay on your account and reopen where you left them.
03

Step 1: which pilots work on the project?

Pilots are added to a Production Planner project in step 1: the panel «Pilots on the project» lists the characters of yours that granted the Industry service. Ticking one reads its skills, blueprints, hangar and running jobs, and shows how many manufacturing and reaction jobs it can run at the same time. Slots come from Mass Production and Advanced Mass Production; without the Reactions skill a pilot has no reaction slots at all.

How to use it

  1. Tick the characters who will work on the build.
  2. Read the slots chip next to each pilot: it is why a second pilot shortens the project.
  3. Press Refresh after starting jobs or moving blueprints in game.
EVE login, Industry service

Tip A pilot who has not granted every permission is still added: the project uses what it can read and says what is missing.

Ticking TeSdrumo adds a third pilot to the project, next to TremalJack and HackingJack with their job slots
AnimatedEach pilot brings skills, prints, hangar and job slots.
04

Step 1: how do I set facilities, rigs and runs?

In step 1 of the Production Planner, «Plan setup» sets the number of runs and the two facilities, manufacturing and reactions, that decide material and time bonuses. Each facility starts from its system — the security band comes from it and sets how much rigs are worth — then the structure, chosen by looking at its bonuses, the rigs fitted family by family, the cost index and the structure tax.

How to use it

  1. Set the runs, or pick 1, 10 or 100.
  2. Search the system of each facility: the security band is derived from it.
  3. Pick the structure: NPC station, Raitaru, Azbel, Sotiyo, Fortizar for building; Athanor or Tatara for reactions.
  4. Under «Rigs fitted», choose the ME and TE rig for each family your structure covers.
  5. Fill in cost index and structure tax if you want job fees counted.
No account needed

Tip A rig only discounts its own family of products: a small ship rig does not help advanced components. Only the families your structure can fit are listed.

The plan setup with ten runs, the Raitaru in Perimeter and the Athanor in Tama with their rig choices
Where you build and react, and with which bonuses.
05

Step 2: which blueprints does the plan use?

Step 2 of the Production Planner shows which blueprints the build needs and who owns them. The «Blueprints» tab lists every print the plan uses, in tree order: who owns it, with its real ME, TE and runs, how many runs the plan asks of it and how many copies that means. Invented T2 copies show their decryptor, which changes runs per copy, ME and TE.

How to use it

  1. Open step 2 and stay on «Blueprints».
  2. Check the owner and efficiency of each print: an owned copy always beats the assumed value.
  3. Pick a decryptor if you invent the T2 copy.
EVE login, Industry service

Tip Invented copies start from ME 2 and TE 4 and cannot be researched: the planner uses those values, not the 10/20 assumed for prints you lack.

The blueprints tab with the Sabre copies, the Thrasher and component originals owned by TremalJack and the reaction formulas owned by HackingJack
Every print in the plan, with owner and real efficiency.
06

Step 2: where can the product be built?

Before you commit, the Production Planner checks whether the structures you chose can actually install every job. «Where it can be built» checks that the facilities you chose can actually install every job of the plan: capitals need a capital shipyard, supercapitals a Sotiyo outside high-sec, reactions a refinery with the right reactor in low-sec, null-sec or wormhole space. Each requirement names the products that trigger it.

How to use it

  1. Read the panel at the top of step 2: «Facility valid» means every job can be installed.
  2. If a requirement is not met, the button next to it moves the facility to the minimum that works, changing only what is wrong.
No account needed

Tip Sovereignty is not checked: the planner does not know who holds a system, so it is written as a condition next to the requirement.

The Where it can be built panel: the composite reactions need a Standup Composite Reactor on an Athanor or Tatara in low-sec, null-sec or wormhole space
The plan only counts if the facility can install it.
07

Step 2: which blueprints am I missing?

The «Missing prints» tab of the Production Planner lists the blueprints you still have to get, and in how many copies. A print is missing when no pilot on the project owns it.

How to use it

  1. Open the «Missing prints» tab.
  2. Read how many copies each missing print needs for the runs you asked.
  3. Buy, copy or invent them in game, or switch that row to buy in the tree.
EVE login, Industry service
Switching to Missing prints shows the fuel block and reaction blueprints no pilot owns
AnimatedWhat to get before you can start.
08

Step 2: which skills does the chain need?

The «Skills» tab of the Production Planner lists every skill the whole production chain needs, prerequisites included, with the level required — a public list that needs no login. Loading a character shows which ones it has and what is still missing. The tab is informative: who gets which job in the project depends on the real skills of each pilot.

How to use it

  1. Open the «Skills» tab.
  2. Pick a character to compare its skills with the list.
No account needed
The skills tab with the industry, reaction and engineering skills the Sabre chain needs
Every skill in the chain, prerequisites included.
09

Step 3: should I build or buy, and how do I split batches?

Step 3 of the Production Planner lets you choose between building everything, buying reactions or buying components, and how to split the batches. What you build: build everything, buy the reactions, or buy the components, each with the net cost of the whole plan and the cheapest marked. How to split the batches: as fast as possible, which spreads the jobs on the critical path over every free slot, or exact materials, with the fewest jobs and no waste. Each card shows the duration, the number of jobs and the extra material.

How to use it

  1. Pick what you build among the three cards.
  2. Pick how to split the batches.
  3. Everything below — tree, jobs, timeline, shopping list — is recomputed on your choice.
EVE login, Industry service

Tip Splitting costs material because every job rounds up on its own; the card writes how many extra units that is.

Choosing Buy reactions and then Exact materials, with costs, durations and job counts updating
AnimatedBuild or buy, fast or exact: the two choices of the project.
10

Step 3: what do I do in game before starting?

The Production Planner panel «Do this in game first» lists what must happen before you install any job: blueprints to move to the pilot who will use them, and prints no pilot owns, to be bought, copied or invented.

How to use it

  1. Read each line before installing jobs.
  2. Move the listed blueprints between hangars in game.
EVE login, Industry service
The Do this in game first panel listing the blueprints no pilot owns
The preparation the project needs.
11

What do cost, value, profit and time show?

The Production Planner answers «is this build worth it?» with four tiles. Four tiles summarise the plan: net total cost (what the product itself costs, after the leftovers of whole batches), market value at reference prices, profit with margin, and the time of the final job with the total across all jobs.

How to use it

  1. Read the net cost: leftovers are valued at production cost and subtracted.
  2. The outlay — what you actually spend now — is written under it.
No account needed
Four tiles: total cost, market value, profit and time of the final job
The numbers that decide whether the build is worth it.
12

How do I read the build tree?

The «Build tree» of the Production Planner expands the product down to raw materials and shows, for every row, whether building or buying that branch is cheaper. Every row carries both prices: what that branch costs to build and what it costs to buy, with the cheaper one underlined; one click switches a row between build and buy. Rows without an owned print use the assumed ME and TE set at the top of the tree.

How to use it

  1. Open the «Build tree» tab.
  2. Unfold a component to see its materials.
  3. Click the build or buy price to switch that row.
  4. Set the assumed ME and TE for prints you do not own.
No account needed
The Sabre build tree with components and reaction materials, each with its build and buy price
Build or buy, row by row.
13

Which jobs do I have to install?

The «Jobs» tab of the Production Planner lists every job you have to install: product, runs, output with any surplus, time and install cost. When a blueprint caps the runs per job, the row says how many jobs it takes.

How to use it

  1. Open the «Jobs» tab.
  2. Read runs and output; a surplus means whole batches produce more than the plan needs.
No account needed
The jobs table with components, reactions and the final Sabre job, runs, output and times
Every job, with runs, output and time.
14

Who runs which job, and when?

The «Job plan» tab of the Production Planner answers who installs which job, and when. «Job plan» assigns the jobs to the pilots and shows them three ways: a timeline with one row per product and the pilot's colour on each bar, a list per pilot with what each one installs, and a list per level in queue order. Steps nobody can run are listed on top with the missing skill.

How to use it

  1. Open the «Job plan» tab.
  2. Switch between Timeline, By pilot and By level.
  3. Progress counts what is in the hangar of the project systems and what is running in the jobs.
EVE login, Industry service

Tip Only assets in the manufacturing and reaction systems count as done: a component twenty jumps away does not move the project forward.

The job plan switching from the timeline, with one bar per product in the pilot colour, to the list by pilot
AnimatedWho does what, and when.
15

What do I have to buy?

The Production Planner shopping list tells you exactly what to buy, and copies it for the in-game multibuy window. The shopping list adds up what to buy across the whole tree, net of what already sits in the hangars of the systems where the jobs run. What is elsewhere stays on the list and is flagged. «Copy for multibuy» copies only what is missing, ready for the in-game multibuy window.

How to use it

  1. Open the «Shopping list» tab.
  2. Read the gross, how much is already on site and the net.
  3. Press «Copy for multibuy» and paste it in game.
EVE login, Industry service
The shopping list with materials, quantity in hangar and the multibuy button
Only what you really need to buy.

Frequently asked questions

How do I calculate the cost of building something in EVE Online?

Open the Production Planner, search the product and set your facilities. The planner expands the whole build tree with ME, structure and rig bonuses applied, prices every material and component at EVErefs reference prices, and shows the net cost, the market value and the profit.

Is it cheaper to build or to buy the components?

Every row of the tree shows both prices and underlines the cheaper. The three strategies — build everything, buy reactions, buy components — give the net cost of the whole plan each way.

Does it handle T2 invention and decryptors?

Yes. A T2 copy nobody owns is invented in the schedule: expected attempts from the success chance with your pilots' Encryption and datacore sciences and the decryptor, T1 copies (one run per attempt), datacores and decryptors in cost and shopping list, invention jobs in science slots before manufacturing, with structure and invention rig bonuses. The outcome is random, so it also says how often those attempts are enough and how many make it 9 times out of 10. Invented copies use their real runs, ME and TE: ME 2 and TE 4 without a decryptor.

How do rigs work in the planner?

Each rig covers one family of products, and its bonus is multiplied by the security band of the system. You choose the rigs fitted family by family; only the families your structure size can fit are offered.

Can several characters share the work?

Yes. Add them in step 1: the planner reads their skills and slots and assigns the jobs to whoever can run them, splitting batches on the critical path if you pick the fastest strategy.

Do I need to log in?

No for the plan: tree, costs, jobs and skills are public. Yes for the project: owned blueprints, hangars, jobs and real skills come from ESI with the Industry service.

Where do prices come from?

From EVErefs reference prices, the weekly average of market transactions, updated once a day. They are an estimate, not the live Jita orders.