- Kills
- 5
- +0 in the last 90 days
- Losses
- 11
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 34%
- ISK destroyed
- 1.13B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 5
- Losses
- 11
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 5
ISK
- Destroyed
- 1.13B
- Lost
- 2.22B
- Balance
- -1.08B
- ISK Efficiency
- 34%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt6.0K
Damage Ratio · 11%
Damage Taken47.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
INFO
* Damage types
Guristas - Kinetic /Thermal
Serpentis - Thermal /Kinetic
Blood Raider - EM / Thermal
Sansha's Nation - EM / Thermal
Angel Cartel - All
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic / Thermal
Gallente - Kinetic / Thermal
Khanid - EM / Thermal
Mercenary - EM / Thermal / Kinetic
Mordus - Kinetic / Thermal
Drones - EM / Thermal
* Rat Weaknesses
Guristas - Kinetic
Serpentis - Kinetic / Thermal
Mordus - Thermal / Kinetic
Blood - EM / Thermal
Sansha - Em / Thermal
Angel - Explosive
Mercenary - Thermal
Thukker - Em
EoM - Kinetic
* Mission types
Accounting 88% Courier, 12% Trade
Administration 47% Kill, 47% Courier, 6% Trade
Advisory 14% Kill, 58% Courier, 14% Trade, 14% Mining
Archives 92% Courier, 8% Trade
Astrosurveying 13% Kill, 25% Courier, 13% Trade, 50% Mining
Command 88% Kill, 6% Courier, 6% Trade
Distribution 5% Kill, 85% Courier, 5% Trade, 5% Mining
Financial 12% Kill, 70% Courier, 18% Trade
Intelligence 74% Kill, 21% Courier, 5% Trade
Internal Security 98% Kill, 2% Courier
Legal 67% Kill, 27% Courier, 6% Trade
Manufacturing 48% Courier, 4% Trade, 48% Mining
Marketing 17% Kill, 77% Courier, 6% Trade
Mining 10% Courier, 5% Trade, 85% Mining
Personnel 28% Kill, 66% Courier, 6% Trade
Production 52% Courier, 13% Trade, 35% Mining
Public Relations 28% Kill, 66% Courier, 6% Trade
R&D 50% Courier, 50% Trade
Security 94% Kill, 6% Courier
Storage 6% Kill, 71% Courier, 6% Trade, 17% Mining
Surveillance 84% Kill, 11% Courier, 5% Trade
* Skills for Agent Runners:
Social
Connections
Negotiation
If you're also looking to raise your personal security standings you might want to train the skill:
Fast Talk
Diplomacy
* Skills for Research Agents:
Science - Level 5
* One or more of Mechanic, Electronics, and Engineering at level 5
* R&D Divisions:
Amarr:
* Carthum Conglomerate
* Viziam
* Khanid Innovation
* Nefantar Miner Association
Caldari:
* Ishukone Corporation
* Kaalakiota Corporation
* Lai Dai Corporation
Minmatar:
* Boundless Creation
* Core Complexion
* Thukker Mix
* Damage types
Guristas - Kinetic /Thermal
Serpentis - Thermal /Kinetic
Blood Raider - EM / Thermal
Sansha's Nation - EM / Thermal
Angel Cartel - All
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic / Thermal
Gallente - Kinetic / Thermal
Khanid - EM / Thermal
Mercenary - EM / Thermal / Kinetic
Mordus - Kinetic / Thermal
Drones - EM / Thermal
* Rat Weaknesses
Guristas - Kinetic
Serpentis - Kinetic / Thermal
Mordus - Thermal / Kinetic
Blood - EM / Thermal
Sansha - Em / Thermal
Angel - Explosive
Mercenary - Thermal
Thukker - Em
EoM - Kinetic
* Mission types
Accounting 88% Courier, 12% Trade
Administration 47% Kill, 47% Courier, 6% Trade
Advisory 14% Kill, 58% Courier, 14% Trade, 14% Mining
Archives 92% Courier, 8% Trade
Astrosurveying 13% Kill, 25% Courier, 13% Trade, 50% Mining
Command 88% Kill, 6% Courier, 6% Trade
Distribution 5% Kill, 85% Courier, 5% Trade, 5% Mining
Financial 12% Kill, 70% Courier, 18% Trade
Intelligence 74% Kill, 21% Courier, 5% Trade
Internal Security 98% Kill, 2% Courier
Legal 67% Kill, 27% Courier, 6% Trade
Manufacturing 48% Courier, 4% Trade, 48% Mining
Marketing 17% Kill, 77% Courier, 6% Trade
Mining 10% Courier, 5% Trade, 85% Mining
Personnel 28% Kill, 66% Courier, 6% Trade
Production 52% Courier, 13% Trade, 35% Mining
Public Relations 28% Kill, 66% Courier, 6% Trade
R&D 50% Courier, 50% Trade
Security 94% Kill, 6% Courier
Storage 6% Kill, 71% Courier, 6% Trade, 17% Mining
Surveillance 84% Kill, 11% Courier, 5% Trade
* Skills for Agent Runners:
Social
Connections
Negotiation
If you're also looking to raise your personal security standings you might want to train the skill:
Fast Talk
Diplomacy
* Skills for Research Agents:
Science - Level 5
* One or more of Mechanic, Electronics, and Engineering at level 5
* R&D Divisions:
Amarr:
* Carthum Conglomerate
* Viziam
* Khanid Innovation
* Nefantar Miner Association
Caldari:
* Ishukone Corporation
* Kaalakiota Corporation
* Lai Dai Corporation
Minmatar:
* Boundless Creation
* Core Complexion
* Thukker Mix