- Kills
- 526
- +0 in the last 90 days
- Losses
- 215
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 79%
- ISK destroyed
- 38.37B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 526
- Losses
- 215
- Danger Ratio
- 88%
- Final Blows
- 129
- Points
- 526
ISK
- Destroyed
- 38.37B
- Lost
- 10.22B
- Balance
- +28.15B
- ISK Efficiency
- 79%
Solo
- Solo Kills
- 35
- Solo Ratio
- 7%
- Avg Kills/Day
- —
Other
- NPC Losses
- 25
- NPC Loss Ratio
- 12%
- Activity
- Inactive
Damage Dealt7.7M
Damage Ratio · 84%
Damage Taken1.4M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Be a part of the Cure, not part of the Disease
********
There is no "overkill". There is only a disproportionate appliance of force.
*******
ulti-modules penalty
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,912% effect
3d mod: c(3) = 57,104% effect
4th mod: c(4) = 28,247% effect
5th mod: c(5) = 10,599% effect
6th mod: c(6) = 2,999% effect
Mission DAMAGE
* Guristas - Kinetic
* Serpentis - kinetic
* Mordus - Thermal & Kinetic
* Blood - EM & Thermal
* Sansha - 1EM & 2Thermal
* Angel - Explosive
* Mercenary - Thermal
* Corpum - EM & Thermal
* Gist - Explosive
DAMAGE RECIEVED
# Angel: All types, although mostly kinetic and explosive.
# Amarr Navy: EM and thermal.
# Ammatar Navy: EM and thermal.
# Blood: EM and thermal.
# Caldari Navy: Kinetic and thermal.
# Centii: EM and thermal.
# Coreli: Kinetic and thermal.
# Corpii: EM and thermal.
# Domination: All type
********
There is no "overkill". There is only a disproportionate appliance of force.
*******
ulti-modules penalty
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,912% effect
3d mod: c(3) = 57,104% effect
4th mod: c(4) = 28,247% effect
5th mod: c(5) = 10,599% effect
6th mod: c(6) = 2,999% effect
Mission DAMAGE
* Guristas - Kinetic
* Serpentis - kinetic
* Mordus - Thermal & Kinetic
* Blood - EM & Thermal
* Sansha - 1EM & 2Thermal
* Angel - Explosive
* Mercenary - Thermal
* Corpum - EM & Thermal
* Gist - Explosive
DAMAGE RECIEVED
# Angel: All types, although mostly kinetic and explosive.
# Amarr Navy: EM and thermal.
# Ammatar Navy: EM and thermal.
# Blood: EM and thermal.
# Caldari Navy: Kinetic and thermal.
# Centii: EM and thermal.
# Coreli: Kinetic and thermal.
# Corpii: EM and thermal.
# Domination: All type