- Kills
- 701
- +0 in the last 90 days
- Losses
- 110
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 98%
- ISK destroyed
- 2.73T
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 701
- Losses
- 110
- Danger Ratio
- 98%
- Final Blows
- 58
- Points
- 701
ISK
- Destroyed
- 2.73T
- Lost
- 44.16B
- Balance
- +2.69T
- ISK Efficiency
- 98%
Solo
- Solo Kills
- 9
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 2
- NPC Loss Ratio
- 2%
- Activity
- Inactive
Damage Dealt13.3M
Damage Ratio · 65%
Damage Taken7.0M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
1/10 Burrow
2/10 Hideaway
3/10 Refuge
4/10 Den
5/10 Yard
6/10 Rally Point
7/10 Port
8/10 Hub
9/10 Haven
10/10 Sanctum
Normal < Hidden < Forsaken < Forlorn
Rats hit you for:
Amarr Empire: 50% Em, 50% Thermal
Angel: 70% Explosive, 20% Kinetic, 10% EM
Blood Raider: 50% EM, 50% Thermal
Caldari State: 50% Kinetic, 50% Thermal
EoM: 75% Kinetic, 25% Thermal
Gallente Federation: 50% Kinetic, 40% Thermal, 10% EM
Gurista: 75% Kinetic, 25% Thermal
Mercenaries: 50% Thermal, 30% Kinetic, 10% Explosive, 10% EM
Minmatar Republic: 50% Explosive, 20% EM, 20% Kinetic, 10% Thermal
Sansha: 50% Em, 50% Thermal
Serpentis: 50% Kinetic, 50% Thermal
Rogue Drones: 70% Explosive, 20% Kinetic, 10% Thermal
Rats are weak against:
Amarr Empire: EM
Angel: Explosive
Blood Raiders: EM
Caldari State: Kinetic
Gallente Federation: Kinetic
Gurista: Kinetic
Minmatar Republic: Explosive