- Kills
- 373
- +0 in the last 90 days
- Losses
- 18
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 100%
- ISK destroyed
- 533.55B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 373
- Losses
- 18
- Danger Ratio
- 100%
- Final Blows
- 28
- Points
- 373
ISK
- Destroyed
- 533.55B
- Lost
- 1.87B
- Balance
- +531.68B
- ISK Efficiency
- 100%
Solo
- Solo Kills
- 1
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt2.7M
Damage Ratio · 92%
Damage Taken240.6K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
//To learn a little about recursion and a lot about misery, try using prolog with the quake II engine.
//php is the best
[05:25:58] Mike Takumi > wow, my drunkeness and tiredness just made me think I was jumping into the Ashemi system
The addition of caps and supercaps is like hiring a perfectly good lawn service to mow your lawn, and then also hiring a monster truck because it too can get rid of the grass.
:wq
//php is the best
[05:25:58] Mike Takumi > wow, my drunkeness and tiredness just made me think I was jumping into the Ashemi system
The addition of caps and supercaps is like hiring a perfectly good lawn service to mow your lawn, and then also hiring a monster truck because it too can get rid of the grass.
:wq