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seeroh5.00
Pilot

seeroh

GallenteGallente
Killboard
Kills
28
+0 in the last 90 days
Losses
25
+0 in the last 90 days
53%
Efficiency
ISK Efficiency 70%
ISK destroyed
4.08B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
28
Losses
25
Danger Ratio
80%
Final Blows
2
Points
28

ISK

Destroyed
4.08B
Lost
1.71B
Balance
+2.37B
ISK Efficiency
70%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
5
NPC Loss Ratio
20%
Activity
Inactive
Damage Dealt977.6K
Damage Ratio · 76%
Damage Taken308.0K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Cosmic Anomaly: combat sites (100% scannable with one probe or onboard scanner- best avoided, easy for you to be found, and not much reward)

Cosmic Signature:
Grav = asteroid belts, variety of high/low/0.0 sec asteroids
Radar = hacking (decryptors, interfaces, R.A.M modules and BPCs for T3 – Codebreaker needed)
Magnetometric = archaeology/ salvage (relics for T3 reverse engineering- Analyzer needed)
Ladar = gas cloud (fullerene for T3 building)
Unknown = combat or wormhole

Types of complex:
Perimeter (tiers 1 & 2?)
- checkpoint
- hangar
- camp
- ambush point

Frontier (tiers 3 & 4?)
- command
- barracks
- outpost
- fortification

Core (tiers 5 & 6?)
- garrison
- stronghold
- bastion
- citadel