- Kills
- 28
- +0 in the last 90 days
- Losses
- 25
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 70%
- ISK destroyed
- 4.08B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 28
- Losses
- 25
- Danger Ratio
- 80%
- Final Blows
- 2
- Points
- 28
ISK
- Destroyed
- 4.08B
- Lost
- 1.71B
- Balance
- +2.37B
- ISK Efficiency
- 70%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 5
- NPC Loss Ratio
- 20%
- Activity
- Inactive
Damage Dealt977.6K
Damage Ratio · 76%
Damage Taken308.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Cosmic Anomaly: combat sites (100% scannable with one probe or onboard scanner- best avoided, easy for you to be found, and not much reward)
Cosmic Signature:
Grav = asteroid belts, variety of high/low/0.0 sec asteroids
Radar = hacking (decryptors, interfaces, R.A.M modules and BPCs for T3 – Codebreaker needed)
Magnetometric = archaeology/ salvage (relics for T3 reverse engineering- Analyzer needed)
Ladar = gas cloud (fullerene for T3 building)
Unknown = combat or wormhole
Types of complex:
Perimeter (tiers 1 & 2?)
- checkpoint
- hangar
- camp
- ambush point
Frontier (tiers 3 & 4?)
- command
- barracks
- outpost
- fortification
Core (tiers 5 & 6?)
- garrison
- stronghold
- bastion
- citadel
Cosmic Signature:
Grav = asteroid belts, variety of high/low/0.0 sec asteroids
Radar = hacking (decryptors, interfaces, R.A.M modules and BPCs for T3 – Codebreaker needed)
Magnetometric = archaeology/ salvage (relics for T3 reverse engineering- Analyzer needed)
Ladar = gas cloud (fullerene for T3 building)
Unknown = combat or wormhole
Types of complex:
Perimeter (tiers 1 & 2?)
- checkpoint
- hangar
- camp
- ambush point
Frontier (tiers 3 & 4?)
- command
- barracks
- outpost
- fortification
Core (tiers 5 & 6?)
- garrison
- stronghold
- bastion
- citadel