- Kills
- 640
- +0 in the last 90 days
- Losses
- 87
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 94%
- ISK destroyed
- 161.35B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 640
- Losses
- 87
- Danger Ratio
- 93%
- Final Blows
- 71
- Points
- 640
ISK
- Destroyed
- 161.35B
- Lost
- 9.51B
- Balance
- +151.85B
- ISK Efficiency
- 94%
Solo
- Solo Kills
- 18
- Solo Ratio
- 3%
- Avg Kills/Day
- —
Other
- NPC Losses
- 6
- NPC Loss Ratio
- 7%
- Activity
- Inactive
Damage Dealt4.0M
Damage Ratio · 79%
Damage Taken1.0M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Drones
Gallente - Thermal
Minmatar - Expl
Caldari - Kinetic
Amarr - EM
Amarr • EM/THER · EM/THER → NOS/Neut, Tracking Disr
Caldari • KIN/THER · KIN/THER → ECM
Gallente • KIN/THER · KIN → Sensor Dampener
Minmatar • EX/KIN · EX → Target Painter
**ECM "Jammers" Information**
Caldari - Gravimetric = Spatial Destabilizer - Blue
Amarr - Radar = White Noise - Yellow
Gallente - Magnetometric = Ion Field - Green
Minmatar - Ladar - Phase Inverter - Red
Anom difficulty, easiest to hardest-
1 Burrow .. 2 Hideaway .. 3 Refuge .. 4 Rally Point .. 5 Den
..6 Yard .. 7 Port .. 8 Hub .. 9 Haven .. 10 Sanctum
NPC Damage Type Weakness
Angel Kinetic/Explosive Explosive
Amarr EM/Thermal Thermal
Blood EM/Thermal EM
Caldari Kinetic/Thermal Thermal/Kinetic
Gallente Kinetic/Thermal Thermal
Guristas Kinetic/Thermal Kinetic
Khanid EM/Thermal Thermal
Minmatar Thermal/Exp Thermal/Exp
Mercenary Thermal/Kinetic Thermal
Mordus Kinetic/Thermal Kinetic
Drones all damage types EM
Sansha EM/Thermal EM
Serpentis Kinetic/Thermal Thermal
ratting sites (lowest to highest)
Hideaway (High sec)
Burrow
Refuge
Den (High + Low)
Yard (Low)
Rally Point (Low + Null)
Port
Hub
Haven (Null)
Sanctum
Damage Output Needed / Damage Tank Needed
C1: 100-200 DPS, 100-200 DPS tank
C2: 200-300 DPS, 300-400 DPS tank
C3: 400+ DPS, 500 DPS tank (sleepers can neut you out)
C4: 800+ DPS (more preferable), 1500 peak DPS tank (sleepers can neut you out, some will point/web)
C5 (non-escalation): 2000+ DPS, 2000-2500 peak DPS tank (Sleepers are evil neuters, many will point/web as well)
C6 (non-escalation): 2000+ DPS, 3500+ peak DPS tank.
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal