- Kills
- 0
- +0 in the last 90 days
- Losses
- 1
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 1
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 3.2M
- Balance
- -3.2M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken846
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Faction Damage to deal Damage to tank
Amarr EM, Thermal EM, Thermal
Angel Cartel Explosive, Kinetic All
Blood Raiders EM, Thermal EM, Thermal
Caldari Kinetic, Thermal Kinetic, Thermal
Gallente Thermal, Kinetic Thermal, Kinetic
Guristas Kinetic, Thermal Kinetic, Thermal
Mercenaries Thermal All
Minmatar Explosive, Kinetic All
Mordu's Legion Thermal, Kinetic Kinetic, Thermal
Sansha's EM, Thermal EM, Thermal
Serpentis Thermal, Kinetic Thermal, Kinetic
EoM Kinetic Kinetic
"All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near. Hold out baits to entice the enemy."
Amarr EM, Thermal EM, Thermal
Angel Cartel Explosive, Kinetic All
Blood Raiders EM, Thermal EM, Thermal
Caldari Kinetic, Thermal Kinetic, Thermal
Gallente Thermal, Kinetic Thermal, Kinetic
Guristas Kinetic, Thermal Kinetic, Thermal
Mercenaries Thermal All
Minmatar Explosive, Kinetic All
Mordu's Legion Thermal, Kinetic Kinetic, Thermal
Sansha's EM, Thermal EM, Thermal
Serpentis Thermal, Kinetic Thermal, Kinetic
EoM Kinetic Kinetic
"All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near. Hold out baits to entice the enemy."