- Kills
- 57
- +0 in the last 90 days
- Losses
- 25
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 49%
- ISK destroyed
- 2.43B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 57
- Losses
- 25
- Danger Ratio
- 100%
- Final Blows
- 5
- Points
- 57
ISK
- Destroyed
- 2.43B
- Lost
- 2.57B
- Balance
- -140.7M
- ISK Efficiency
- 49%
Solo
- Solo Kills
- 1
- Solo Ratio
- 2%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt3.3M
Damage Ratio · 88%
Damage Taken435.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
☩ EvE PvP is like this:
- A probes out B
- A warps in and tackles B
- C D E F G H I J K L M N O P Q R S T warp in and omgwtfpwn B
You're B
I am a fucking
carebear
(''') о___о (''')
..\ '( о_о )' /
....\ \_Ш_/ /
......l . . . . |
...../ ./"U"\. \
..(„„„)___(„„„)
DON't SHOOT!!
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
- A probes out B
- A warps in and tackles B
- C D E F G H I J K L M N O P Q R S T warp in and omgwtfpwn B
You're B
I am a fucking
carebear
(''') о___о (''')
..\ '( о_о )' /
....\ \_Ш_/ /
......l . . . . |
...../ ./"U"\. \
..(„„„)___(„„„)
DON't SHOOT!!
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]