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Steve Crandall5.00
Pilot

Steve Crandall

GallenteIntaki
Killboard
Kills
7
+0 in the last 90 days
Losses
6
+0 in the last 90 days
54%
Efficiency
ISK Efficiency 14%
ISK destroyed
201.4M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
7
Losses
6
Danger Ratio
100%
Final Blows
5
Points
7

ISK

Destroyed
201.4M
Lost
1.22B
Balance
-1.02B
ISK Efficiency
14%

Solo

Solo Kills
1
Solo Ratio
14%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt7.3M
Damage Ratio · 99%
Damage Taken43.7K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

** Damage types *** (tank against them for shield and armor)
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari - Kinetic/Thermal

***Main Damage type to shoot at the enemy***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal / Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Rogue Drones - EM

** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar

Stacked module effectiveness:
1st module = 100.000%
2nd module = 86.9119842%
3rd module = 57.1037996%
4th module = 28.2469117%

Security restrictions for empire:
-2.5 cannot enter 1.0
-3.0 cannot enter 0.9 or higher
-3.5 cannot enter 0.8 or higher
-4.0 cannot enter 0.7 or higher
-4.5 cannot enter 0.6 or higher
-5.0 cannot enter 0.5