- Kills
- 0
- +0 in the last 90 days
- Losses
- 1
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 1
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 16.9M
- Balance
- -16.9M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken4.6K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
:Murphy's Military Laws.
Never share a foxhole with anyone braver than you are.
No battle plan ever survives contact with the enemy.
Friendly fire ain't.
The most dangerous thing in the combat zone is an officer with a map.
The problem with taking the easy way out is that the enemy has already mined it.
The buddy system is essential to your survival; it gives the enemy somebody else to shoot at.
The further you are in advance of your own positions, the more likely your artillery will shoot short.
If your advance is going well, you are walking into an ambush.
The quartermaster has only two sizes, too large and too small.
If you really need an officer in a hurry, take a nap.
War will exist until that distant day when the conscientious objector enjoys the same reputation and prestige that the warrior does today.