- Kills
- 43
- +0 in the last 90 days
- Losses
- 60
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 67%
- ISK destroyed
- 8.14B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 43
- Losses
- 60
- Danger Ratio
- 97%
- Final Blows
- 13
- Points
- 43
ISK
- Destroyed
- 8.14B
- Lost
- 4.01B
- Balance
- +4.13B
- ISK Efficiency
- 67%
Solo
- Solo Kills
- 10
- Solo Ratio
- 23%
- Avg Kills/Day
- —
Other
- NPC Losses
- 2
- NPC Loss Ratio
- 3%
- Activity
- Inactive
Damage Dealt1.2M
Damage Ratio · 74%
Damage Taken416.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Zombie Invasion Fleet-Director Fleet 2
Of highly suspect origin as most documentation vanished around the time of the zombie's first attempt to assume control of Amarr space under direction of Admiral Vermin. Present function the re-introduction of instrumentation of fleet rebuilding and preparation for universal domination as prioritized by the master objective of the collective. We are Minmatar, We are Zombie, We are uncontrolled, Resistance is Futile, You will be assimilated.....or eaten(not bad with salt).
-Easiest to Hardest Site-
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Of highly suspect origin as most documentation vanished around the time of the zombie's first attempt to assume control of Amarr space under direction of Admiral Vermin. Present function the re-introduction of instrumentation of fleet rebuilding and preparation for universal domination as prioritized by the master objective of the collective. We are Minmatar, We are Zombie, We are uncontrolled, Resistance is Futile, You will be assimilated.....or eaten(not bad with salt).
-Easiest to Hardest Site-
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum