- Kills
- 183
- +0 in the last 90 days
- Losses
- 83
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 86%
- ISK destroyed
- 28.55B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 183
- Losses
- 83
- Danger Ratio
- 95%
- Final Blows
- 35
- Points
- 189
ISK
- Destroyed
- 28.55B
- Lost
- 4.82B
- Balance
- +23.74B
- ISK Efficiency
- 86%
Solo
- Solo Kills
- 12
- Solo Ratio
- 7%
- Avg Kills/Day
- —
Other
- NPC Losses
- 4
- NPC Loss Ratio
- 5%
- Activity
- Inactive
Damage Dealt16.8M
Damage Ratio · 98%
Damage Taken354.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Murphy's Laws of Combat
- If the enemy is in range, so are you.
- Incoming fire has the right of way.
- Don't look conspicuous, it draws fire.
- There is always a way, and it usually doesn't work.
- The problem with the easy way out is that it has already been mined.
- Try to look unimportant, they may be low on ammo.
- Professionals are predictable, it's the amateurs that are dangerous ones.
But then i would be the quarter man and it doesnt have the same ring to it, does it!
- If the enemy is in range, so are you.
- Incoming fire has the right of way.
- Don't look conspicuous, it draws fire.
- There is always a way, and it usually doesn't work.
- The problem with the easy way out is that it has already been mined.
- Try to look unimportant, they may be low on ammo.
- Professionals are predictable, it's the amateurs that are dangerous ones.
But then i would be the quarter man and it doesnt have the same ring to it, does it!