- Kills
- 65
- +0 in the last 90 days
- Losses
- 30
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 78%
- ISK destroyed
- 14.91B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 65
- Losses
- 30
- Danger Ratio
- 100%
- Final Blows
- 13
- Points
- 65
ISK
- Destroyed
- 14.91B
- Lost
- 4.19B
- Balance
- +10.72B
- ISK Efficiency
- 78%
Solo
- Solo Kills
- 1
- Solo Ratio
- 2%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt4.6M
Damage Ratio · 93%
Damage Taken340.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Factions Dégât à faire Résistances à faire Guerre électrique
Amarr empire EM/Thermique EM47%The42% NOS/NEUT, Track disrup
Angel cartel Explosif/Cinétique Explosif 62%Cinétique22% Target painter
Blood Raiders EM/Thermique EM50%The48% NOS/NEUT, Track disrup
Caldari State Cinétique/Thermique Cinétique51% Thermique (48%) ECM
CONCORD Cinétique/Thermique (Omni)
Equilibrium of Mankind Cinétique/Thermique Cinétique (74%)Thermique (26%)
Gallente fédération Cinétique/Thermique Cinétique (60%)Thermique (39%) Sensor damp
Guristas Cinétique/Thermique Cinétique (79%) Thermique (18%) ECM
Khanid EM/Thermique Thermique EM
Mercenaires Cinétique/Thermique Cinétique/Thermique
Minmatar république Explosif/Cinétique Explosif (50%Cinétique (31%) Target paint
Mordu’s Legion Cinétique/EM Cinétique (70% )Thermique (30%)
Rogue drones Varient[1] Varient[1]
Sansha’s nation EM/Thermique EM (53%)Thermique (47%) Track disrup
Sansha’s Nation (incursions) (Omni)tous
Serpentis Cinétique Thermique Thermique (55%)Cinétique (45%) Sensor damp
Sleepers Omni Omni(tous)
SS = Security status of system
RT1 = Standard concord response time
RT2 = Concord resp time if concord has been spawn
(SS) (RT1) (RT2)
1.00 7.00 13.00
0.90 7.00 13.00
0.80 8.00 14.00
0.70 11.00 17.00
0.60 15.00 21.00
0.50 20.00 26.00
Amarr empire EM/Thermique EM47%The42% NOS/NEUT, Track disrup
Angel cartel Explosif/Cinétique Explosif 62%Cinétique22% Target painter
Blood Raiders EM/Thermique EM50%The48% NOS/NEUT, Track disrup
Caldari State Cinétique/Thermique Cinétique51% Thermique (48%) ECM
CONCORD Cinétique/Thermique (Omni)
Equilibrium of Mankind Cinétique/Thermique Cinétique (74%)Thermique (26%)
Gallente fédération Cinétique/Thermique Cinétique (60%)Thermique (39%) Sensor damp
Guristas Cinétique/Thermique Cinétique (79%) Thermique (18%) ECM
Khanid EM/Thermique Thermique EM
Mercenaires Cinétique/Thermique Cinétique/Thermique
Minmatar république Explosif/Cinétique Explosif (50%Cinétique (31%) Target paint
Mordu’s Legion Cinétique/EM Cinétique (70% )Thermique (30%)
Rogue drones Varient[1] Varient[1]
Sansha’s nation EM/Thermique EM (53%)Thermique (47%) Track disrup
Sansha’s Nation (incursions) (Omni)tous
Serpentis Cinétique Thermique Thermique (55%)Cinétique (45%) Sensor damp
Sleepers Omni Omni(tous)
SS = Security status of system
RT1 = Standard concord response time
RT2 = Concord resp time if concord has been spawn
(SS) (RT1) (RT2)
1.00 7.00 13.00
0.90 7.00 13.00
0.80 8.00 14.00
0.70 11.00 17.00
0.60 15.00 21.00
0.50 20.00 26.00