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Dedal Tau'ri5.00
Pilot

Dedal Tau'ri

GallenteGallente
Killboard
Kills
65
+0 in the last 90 days
Losses
30
+0 in the last 90 days
68%
Efficiency
ISK Efficiency 78%
ISK destroyed
14.91B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
65
Losses
30
Danger Ratio
100%
Final Blows
13
Points
65

ISK

Destroyed
14.91B
Lost
4.19B
Balance
+10.72B
ISK Efficiency
78%

Solo

Solo Kills
1
Solo Ratio
2%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt4.6M
Damage Ratio · 93%
Damage Taken340.8K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Factions Dégât à faire Résistances à faire Guerre électrique
Amarr empire EM/Thermique EM47%The42% NOS/NEUT, Track disrup
Angel cartel Explosif/Cinétique Explosif 62%Cinétique22% Target painter
Blood Raiders EM/Thermique EM50%The48% NOS/NEUT, Track disrup
Caldari State Cinétique/Thermique Cinétique51% Thermique (48%) ECM
CONCORD Cinétique/Thermique (Omni)
Equilibrium of Mankind Cinétique/Thermique Cinétique (74%)Thermique (26%)
Gallente fédération Cinétique/Thermique Cinétique (60%)Thermique (39%) Sensor damp
Guristas Cinétique/Thermique Cinétique (79%) Thermique (18%) ECM
Khanid EM/Thermique Thermique EM
Mercenaires Cinétique/Thermique Cinétique/Thermique
Minmatar république Explosif/Cinétique Explosif (50%Cinétique (31%) Target paint
Mordu’s Legion Cinétique/EM Cinétique (70% )Thermique (30%)
Rogue drones Varient[1] Varient[1]
Sansha’s nation EM/Thermique EM (53%)Thermique (47%) Track disrup
Sansha’s Nation (incursions) (Omni)tous
Serpentis Cinétique Thermique Thermique (55%)Cinétique (45%) Sensor damp
Sleepers Omni Omni(tous)

SS = Security status of system
RT1 = Standard concord response time
RT2 = Concord resp time if concord has been spawn

(SS) (RT1) (RT2)

1.00 7.00 13.00
0.90 7.00 13.00
0.80 8.00 14.00
0.70 11.00 17.00
0.60 15.00 21.00
0.50 20.00 26.00