- Kills
- 463
- +0 in the last 90 days
- Losses
- 57
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 97%
- ISK destroyed
- 167.07B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 463
- Losses
- 57
- Danger Ratio
- 88%
- Final Blows
- 49
- Points
- 463
ISK
- Destroyed
- 167.07B
- Lost
- 5.52B
- Balance
- +161.55B
- ISK Efficiency
- 97%
Solo
- Solo Kills
- 10
- Solo Ratio
- 2%
- Avg Kills/Day
- —
Other
- NPC Losses
- 7
- NPC Loss Ratio
- 12%
- Activity
- Inactive
Damage Dealt2.1M
Damage Ratio · 80%
Damage Taken520.6K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Amarr Tanking 101:
Sheilds - these are like clothes, they must come off 1st
Armor - it's like a penis, the harder it gets, the better it works.
Hull - it's like a condom, if you're in it, you're probably getting screwed
Main Damage types
Guristas - Kinetic x 2 therm x 1
Serpentis - Thermal x 2 kinetc x 1
Mordus - Thermal x 2 kinetc x 1
Blood Raider - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive x 2 kinetic x 1
Mercenary - Thermal
Corpum - EM & Thermal
EOM - Kiinetic x 2 Thermal x 1
Drones
Gallente - Thermal
Minmatar - Exp
Caldari - Kinetic
Amarr - EM
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Higher scan res = faster Lock time
An AU is 149,597,870 kilometers or 92,955,806 miles,
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292081)^2 ]
1
Sheilds - these are like clothes, they must come off 1st
Armor - it's like a penis, the harder it gets, the better it works.
Hull - it's like a condom, if you're in it, you're probably getting screwed
Main Damage types
Guristas - Kinetic x 2 therm x 1
Serpentis - Thermal x 2 kinetc x 1
Mordus - Thermal x 2 kinetc x 1
Blood Raider - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive x 2 kinetic x 1
Mercenary - Thermal
Corpum - EM & Thermal
EOM - Kiinetic x 2 Thermal x 1
Drones
Gallente - Thermal
Minmatar - Exp
Caldari - Kinetic
Amarr - EM
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Higher scan res = faster Lock time
An AU is 149,597,870 kilometers or 92,955,806 miles,
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292081)^2 ]
1