- Kills
- 8
- +0 in the last 90 days
- Losses
- 15
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 59%
- ISK destroyed
- 7.30B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 8
- Losses
- 15
- Danger Ratio
- 93%
- Final Blows
- 3
- Points
- 8
ISK
- Destroyed
- 7.30B
- Lost
- 5.01B
- Balance
- +2.29B
- ISK Efficiency
- 59%
Solo
- Solo Kills
- 1
- Solo Ratio
- 13%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 7%
- Activity
- Inactive
Damage Dealt60.9K
Damage Ratio · 39%
Damage Taken96.6K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
-=[Damage types to use on]=-
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
-=[Targeting systems used by]=-
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
-=[Hardeners to use against]=-
Angel - All - mostly EXP/KIN
Amarr Navy - EM/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Blood - EM/Thermal
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Mercenary - EM/Thermal/ (Kinetic for
missles)
Caldary navy - Kinetic/Thermal
Stacking Effectiveness:
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,2469117% effectiveness
5th mod:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
-=[Targeting systems used by]=-
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
-=[Hardeners to use against]=-
Angel - All - mostly EXP/KIN
Amarr Navy - EM/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Blood - EM/Thermal
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Mercenary - EM/Thermal/ (Kinetic for
missles)
Caldary navy - Kinetic/Thermal
Stacking Effectiveness:
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,2469117% effectiveness
5th mod: