- Kills
- 1,591
- +0 in the last 90 days
- Losses
- 380
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 90%
- ISK destroyed
- 302.71B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1,591
- Losses
- 380
- Danger Ratio
- 83%
- Final Blows
- 363
- Points
- 1,591
ISK
- Destroyed
- 302.71B
- Lost
- 34.24B
- Balance
- +268.47B
- ISK Efficiency
- 90%
Solo
- Solo Kills
- 147
- Solo Ratio
- 9%
- Avg Kills/Day
- —
Other
- NPC Losses
- 63
- NPC Loss Ratio
- 17%
- Activity
- Inactive
Damage Dealt26.6M
Damage Ratio · 86%
Damage Taken4.3M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Hi my name is Vapis Bikker and I like long walks on the beach with my dog. Rainy days with a good book and Yogert enemas.
ettablue > i'm more of a coffee emema kind of guy
Can you Quack like a Duck?
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive/ Kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
ettablue > i'm more of a coffee emema kind of guy
Can you Quack like a Duck?
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive/ Kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal