Captian FruitLoop
- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 4.30
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 280
- Losses
- 20
- Efficiency
- 93%
- Danger Ratio
- 100%
ISK
- Destroyed
- 32.61B
- Lost
- 3.42B
- ISK Efficiency
- 91%
- Balance
- +29.19B
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Final Blows
- 24
- Points
- 280
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt582.1K
Damage Taken289.2K
Damage Ratio67%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
Captian FruitLoop CorporationSince Sunday, 1 July 20180 Kills0 Losses
Sebiestor TribeSince Sunday, 13 September 20150 Kills0 Losses
Renegade CollectiveSince Thursday, 11 June 20150 Kills0 Losses
Sebiestor TribeSince Thursday, 11 June 20150 Kills0 Losses
Forbidden BrotherhoodSince Tuesday, 21 April 20150 Kills0 Losses
Sebiestor TribeSince Tuesday, 21 April 20150 Kills0 Losses
Mad TechnologySince Sunday, 5 April 20150 Kills0 Losses
Sebiestor TribeSince Sunday, 5 April 20150 Kills0 Losses
Mad HoldingsSince Saturday, 4 April 20150 Kills0 Losses
Sebiestor TribeSince Friday, 3 April 20150 Kills0 Losses
MADPVPSince Saturday, 9 March 2013153 Kills11 Losses
Sebiestor TribeSince Saturday, 9 March 20130 Kills0 Losses
Zero Point SanctumSince Friday, 8 February 20130 Kills0 Losses
Lessor of Two EvilsSince Wednesday, 22 February 2012127 Kills3 Losses
Blitzkrieg InnovationsSince Thursday, 12 January 20120 Kills0 Losses
Sebiestor TribeSince Saturday, 24 December 20110 Kills0 Losses
Energy Core 1Since Thursday, 22 December 20110 Kills0 Losses
Blitzkrieg InnovationsSince Tuesday, 27 September 20110 Kills0 Losses
Cy Ber Corp.Since Thursday, 18 August 20110 Kills0 Losses
Sebiestor TribeSince Saturday, 13 August 20110 Kills0 Losses
Going Deep IncSince Sunday, 31 July 20110 Kills0 Losses
Cy Ber Corp.Since Monday, 14 June 20100 Kills5 Losses
Sebiestor TribeSince Friday, 11 June 20100 Kills0 Losses
Tribal Liberation ForceSince Friday, 11 June 20100 Kills0 Losses
Republic UniversitySince Thursday, 10 June 20100 Kills0 Losses
In-game bio
Gurista/EoM: 75% kin | 25% therm ☜☆☞︻デ═一
Angel: 70% exp | 20% kin | 10% em
Sansha/Blood/Amarr: 50% em | 50% therm
Serpentis/Caldari: 50% kin | 50% therm
Gallente: 50% kin | 40% therm | 10% em
Minmatar: 50% exp | 20% em | 20% kin | 10% therm
Mercenaries: 50% therm | 30% kin | 10% exp | 10% em
Rogue drones: 70% exp | 20% kin | 10% therm
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive
****ANOMS*****
•(Faction) Burrow (lowest)
•(Faction) Hideaway
•(Faction) Refuge
•(Faction) Den
•(Faction) Yard
•(Faction) Rally Point
•(Faction) Port
•(Faction) Hub
•(Faction) Haven
•(Faction) Sanctum (hardest)
Angel: 70% exp | 20% kin | 10% em
Sansha/Blood/Amarr: 50% em | 50% therm
Serpentis/Caldari: 50% kin | 50% therm
Gallente: 50% kin | 40% therm | 10% em
Minmatar: 50% exp | 20% em | 20% kin | 10% therm
Mercenaries: 50% therm | 30% kin | 10% exp | 10% em
Rogue drones: 70% exp | 20% kin | 10% therm
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive
****ANOMS*****
•(Faction) Burrow (lowest)
•(Faction) Hideaway
•(Faction) Refuge
•(Faction) Den
•(Faction) Yard
•(Faction) Rally Point
•(Faction) Port
•(Faction) Hub
•(Faction) Haven
•(Faction) Sanctum (hardest)