- Kills
- 382
- +0 in the last 90 days
- Losses
- 23
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 100%
- ISK destroyed
- 6.41T
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 382
- Losses
- 23
- Danger Ratio
- 100%
- Final Blows
- 25
- Points
- 382
ISK
- Destroyed
- 6.41T
- Lost
- 7.43B
- Balance
- +6.40T
- ISK Efficiency
- 100%
Solo
- Solo Kills
- 4
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt9.3M
Damage Ratio · 90%
Damage Taken997.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Stacking penalty mod for Nth module or rig =
0.5 ^ [ ((N-1) / 2.22292081)^2 ]
1 : 1.0000000000
2 : 0.8691199806
3 : 0.5705831430
4 : 0.2829551534
5 : 0.1059926494
note: modules with highest bonuses are calculated first.
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
** Targeting systems **
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Kinetic / Thermal
Caldari - Kinetic / Thermal
Amarr Navy - Thermal / EM
Blood Raider - Thermal / EM
Sansha's Nation - Thermal / EM
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Gallente - EM
Drones -EM
** Damage types to use **
Angel - EM(shields) Explosive(Armor), or thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal
Mordus - EM (shield) Explosive(Armor)
Gurista - EM(shields)
0.5 ^ [ ((N-1) / 2.22292081)^2 ]
1 : 1.0000000000
2 : 0.8691199806
3 : 0.5705831430
4 : 0.2829551534
5 : 0.1059926494
note: modules with highest bonuses are calculated first.
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
** Targeting systems **
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Kinetic / Thermal
Caldari - Kinetic / Thermal
Amarr Navy - Thermal / EM
Blood Raider - Thermal / EM
Sansha's Nation - Thermal / EM
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Gallente - EM
Drones -EM
** Damage types to use **
Angel - EM(shields) Explosive(Armor), or thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal
Mordus - EM (shield) Explosive(Armor)
Gurista - EM(shields)