- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 3.70
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 313
- Losses
- 142
- Efficiency
- 69%
- Danger Ratio
- 82%
ISK
- Destroyed
- 80.93B
- Lost
- 24.00B
- ISK Efficiency
- 77%
- Balance
- +56.93B
Solo
- Solo Kills
- 22
- Solo Ratio
- 7%
- Final Blows
- 63
- Points
- 299
Other
- NPC Losses
- 26
- NPC Loss Ratio
- 18%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt38.3M
Damage Taken1.9M
Damage Ratio95%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
Gneiss Industrious NeighborsSince Sunday, 10 November 202447 Kills37 Losses
Royal Amarr InstituteSince Wednesday, 23 October 20240 Kills0 Losses
Occulus RiftsSince Wednesday, 23 October 20240 Kills0 Losses
Royal Amarr InstituteSince Monday, 29 November 202130 Kills23 Losses
Occulus RiftsSince Thursday, 25 March 20210 Kills0 Losses
First CSBSince Wednesday, 21 October 202063 Kills26 Losses
Imperial ShipmentSince Tuesday, 20 October 20200 Kills0 Losses
Men of Mayhem Inc.Since Tuesday, 6 October 20200 Kills0 Losses
Infernal FurySince Tuesday, 22 September 20200 Kills0 Losses
Imperial ShipmentSince Tuesday, 5 May 20154 Kills7 Losses
404 Ship Not FoundSince Friday, 6 February 20150 Kills0 Losses
Imperial ShipmentSince Wednesday, 4 February 20150 Kills0 Losses
Hounds Of HaidesSince Thursday, 29 January 20150 Kills0 Losses
Imperial ShipmentSince Tuesday, 8 March 201112 Kills10 Losses
Two Brothers Mining Corp.Since Friday, 23 April 201011 Kills3 Losses
Imperial ShipmentSince Friday, 23 April 20100 Kills0 Losses
Two Brothers Mining Corp.Since Wednesday, 30 July 2008125 Kills20 Losses
Imperial ShipmentSince Tuesday, 15 July 20080 Kills0 Losses
Two Brothers Mining Corp.Since Saturday, 10 November 200734 Kills28 Losses
Royal Amarr InstituteSince Friday, 9 November 20070 Kills0 Losses
In-game bio
Rule of 6 - The center node in a full cluster of 6 will be either 1) empty or 2) contain a defensive subsystem. If it contains a subsystem than the system core is one of the six surrounding nodes.
(Far) Corner Tendency - The corners of the hack contain white nodes. By the nature of the maze, the far one has a higher liklihood of containing the system core.
Rule of 8 - "Before 8 it is bait". The system core is always at least 8 grid spaces away from the starting point. If no such space exists, the system core could be anywhere.
(Far) Corner Tendency - The corners of the hack contain white nodes. By the nature of the maze, the far one has a higher liklihood of containing the system core.
Rule of 8 - "Before 8 it is bait". The system core is always at least 8 grid spaces away from the starting point. If no such space exists, the system core could be anywhere.