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Darin Raltin3.70
Pilot

Darin Raltin

AmarrNi-Kunni
Killboard
Kills
291
+0 in the last 90 days
Losses
124
+0 in the last 90 days
70%
Efficiency
ISK Efficiency 79%
ISK destroyed
77.44B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
291
Losses
124
Danger Ratio
79%
Final Blows
50
Points
287

ISK

Destroyed
77.44B
Lost
20.23B
Balance
+57.21B
ISK Efficiency
79%

Solo

Solo Kills
14
Solo Ratio
5%
Avg Kills/Day
—

Other

NPC Losses
26
NPC Loss Ratio
21%
Activity
Inactive
Damage Dealt32.6M
Damage Ratio · 95%
Damage Taken1.7M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Rule of 6 - The center node in a full cluster of 6 will be either 1) empty or 2) contain a defensive subsystem. If it contains a subsystem than the system core is one of the six surrounding nodes.

(Far) Corner Tendency - The corners of the hack contain white nodes. By the nature of the maze, the far one has a higher liklihood of containing the system core.

Rule of 8 - "Before 8 it is bait". The system core is always at least 8 grid spaces away from the starting point. If no such space exists, the system core could be anywhere.