- Kills
- 291
- +0 in the last 90 days
- Losses
- 124
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 79%
- ISK destroyed
- 77.44B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 291
- Losses
- 124
- Danger Ratio
- 79%
- Final Blows
- 50
- Points
- 287
ISK
- Destroyed
- 77.44B
- Lost
- 20.23B
- Balance
- +57.21B
- ISK Efficiency
- 79%
Solo
- Solo Kills
- 14
- Solo Ratio
- 5%
- Avg Kills/Day
- —
Other
- NPC Losses
- 26
- NPC Loss Ratio
- 21%
- Activity
- Inactive
Damage Dealt32.6M
Damage Ratio · 95%
Damage Taken1.7M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Rule of 6 - The center node in a full cluster of 6 will be either 1) empty or 2) contain a defensive subsystem. If it contains a subsystem than the system core is one of the six surrounding nodes.
(Far) Corner Tendency - The corners of the hack contain white nodes. By the nature of the maze, the far one has a higher liklihood of containing the system core.
Rule of 8 - "Before 8 it is bait". The system core is always at least 8 grid spaces away from the starting point. If no such space exists, the system core could be anywhere.
(Far) Corner Tendency - The corners of the hack contain white nodes. By the nature of the maze, the far one has a higher liklihood of containing the system core.
Rule of 8 - "Before 8 it is bait". The system core is always at least 8 grid spaces away from the starting point. If no such space exists, the system core could be anywhere.