- Kills
- 24
- +0 in the last 90 days
- Losses
- 14
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 48%
- ISK destroyed
- 1.98B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 24
- Losses
- 14
- Danger Ratio
- 100%
- Final Blows
- 2
- Points
- 24
ISK
- Destroyed
- 1.98B
- Lost
- 2.18B
- Balance
- -194.1M
- ISK Efficiency
- 48%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt30.0K
Damage Ratio · 25%
Damage Taken89.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Lasciate ogne speranze voi qu'intrate.
Amarr Empire - EM / Thermal - Uses neutralizers
Angel Cartel - Explosive / Kinetic - Tank dmg all /
Uses target painters
Blood Raiders - EM / Thermal - Uses tracking disruptors and neutralizers
Caldari State - Kinetic / Thermal
Equilibrium of Mankind - Kinetic - Tank dmg Kin/The
Ehich - Explosive / Kinetic
Gallente Federation - Kinetic / Thermal
Guristas Pirates - Kinetic / Thermal - Uses ECM
Khanid Kingdom - EM / Thermal - Tank dmg Kin
Mercenaires - Thermal / EM - Tank dmg all
Minmatar Republic - Explosive / Kinetic - Tank all
Mordu's Legion - Kinetic / Thermal
Rogue Drones - EM / Thermal - Tank dmg all
Saints - Thermal
Sansha's Nation - EM / Thermal - Uses tracking disruptors
Serpentis - Kinetic / Thermal - Uses sensor dampeners
Thukker Tribe - Explosive / Thermal - Tank Therm
Zazzmatazz - all types of dmg
Hammerhead II - Thermal
Hobgoblin II - Thermal
Infiltrator II - EM
Ogre II - Thermal
Acolyte II - EM
Amarr Empire - EM / Thermal - Uses neutralizers
Angel Cartel - Explosive / Kinetic - Tank dmg all /
Uses target painters
Blood Raiders - EM / Thermal - Uses tracking disruptors and neutralizers
Caldari State - Kinetic / Thermal
Equilibrium of Mankind - Kinetic - Tank dmg Kin/The
Ehich - Explosive / Kinetic
Gallente Federation - Kinetic / Thermal
Guristas Pirates - Kinetic / Thermal - Uses ECM
Khanid Kingdom - EM / Thermal - Tank dmg Kin
Mercenaires - Thermal / EM - Tank dmg all
Minmatar Republic - Explosive / Kinetic - Tank all
Mordu's Legion - Kinetic / Thermal
Rogue Drones - EM / Thermal - Tank dmg all
Saints - Thermal
Sansha's Nation - EM / Thermal - Uses tracking disruptors
Serpentis - Kinetic / Thermal - Uses sensor dampeners
Thukker Tribe - Explosive / Thermal - Tank Therm
Zazzmatazz - all types of dmg
Hammerhead II - Thermal
Hobgoblin II - Thermal
Infiltrator II - EM
Ogre II - Thermal
Acolyte II - EM