- Kills
- 6
- +0 in the last 90 days
- Losses
- 16
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 16%
- ISK destroyed
- 550.3M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 6
- Losses
- 16
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 6
ISK
- Destroyed
- 550.3M
- Lost
- 2.87B
- Balance
- -2.32B
- ISK Efficiency
- 16%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt4.4K
Damage Ratio · 3%
Damage Taken137.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
*** Scanning info ***
1 au = 149,000,000 km
3 au = 447,000,000 km
5 au = 745,000,000 km
7 au = 1,043,000,000 km
48 au = 7,152,000,000 km
Max Scanner Range = 14.413 AU
** Targeting systems **
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not
Chaining rules:
- if belt has only frigates with same name DO NOT shoot them.
- if belt has only cruisers with same name DO NOT shoot them.
- if belt has frigates and cruisers shoot all.
- if belt has cruisers with two different names shoot all.
- if belt has battleships spawn shoot ONLY BS
- if any of the ships are loyal shoot all