- Kills
- 5
- +0 in the last 90 days
- Losses
- 41
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 23%
- ISK destroyed
- 334.1M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 5
- Losses
- 41
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 5
ISK
- Destroyed
- 334.1M
- Lost
- 1.09B
- Balance
- -754.0M
- ISK Efficiency
- 23%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt3.8K
Damage Ratio · 10%
Damage Taken34.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Carebearism - A temporary construct of a feeble human intellect trying desperately to justify an existence that is without meaning or purpose.
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In a game where killing, stealing, scamming, lying, impossible odds, huge losses, constant risks, and doing whatever you want to whoever you want whenever you want for any reason you might have or for no reason at all are all part of standard day-to-day gameplay, can you really call what just happened to you, griefing?
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Such is ≡v≡ ΘΠζΙΠΕ
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In a game where killing, stealing, scamming, lying, impossible odds, huge losses, constant risks, and doing whatever you want to whoever you want whenever you want for any reason you might have or for no reason at all are all part of standard day-to-day gameplay, can you really call what just happened to you, griefing?
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Such is ≡v≡ ΘΠζΙΠΕ