- Kills
- 13
- +0 in the last 90 days
- Losses
- 22
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 49%
- ISK destroyed
- 2.31B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 13
- Losses
- 22
- Danger Ratio
- 95%
- Final Blows
- 7
- Points
- 13
ISK
- Destroyed
- 2.31B
- Lost
- 2.44B
- Balance
- -137.8M
- ISK Efficiency
- 49%
Solo
- Solo Kills
- 2
- Solo Ratio
- 15%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 5%
- Activity
- Inactive
Damage Dealt56.0K
Damage Ratio · 14%
Damage Taken358.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
** Damage types ***
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Blood Raider (Amarr) - Thermal / EM
Guristas (Caldari) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
Sansha's Nation (Amarr) - EM / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid (Gallente) - Kinetic / Thermal
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
1. Hidewaway (Hidden, Forsaken, Forlorn)-{Minmatar Contracted Bio-Farm}
2. Burrow-{Angel Creo-Corp Mining}
3. Refuge
4. Den (*)
5. Yard-{Angel's Red Light District}
6. Rally Point (*)
7. Port-{Angel Military Operations Complex}
8. Hub (*)-{Cartel Prisoner Retention}
9. Haven
10. Sanctum-{Angel Cartel Naval Shipyard}
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Blood Raider (Amarr) - Thermal / EM
Guristas (Caldari) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
Sansha's Nation (Amarr) - EM / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid (Gallente) - Kinetic / Thermal
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
1. Hidewaway (Hidden, Forsaken, Forlorn)-{Minmatar Contracted Bio-Farm}
2. Burrow-{Angel Creo-Corp Mining}
3. Refuge
4. Den (*)
5. Yard-{Angel's Red Light District}
6. Rally Point (*)
7. Port-{Angel Military Operations Complex}
8. Hub (*)-{Cartel Prisoner Retention}
9. Haven
10. Sanctum-{Angel Cartel Naval Shipyard}