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JBS25.00
Pilot

JBS2

CaldariCivire
Killboard
Kills
13
+0 in the last 90 days
Losses
22
+0 in the last 90 days
37%
Efficiency
ISK Efficiency 49%
ISK destroyed
2.31B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
13
Losses
22
Danger Ratio
95%
Final Blows
7
Points
13

ISK

Destroyed
2.31B
Lost
2.44B
Balance
-137.8M
ISK Efficiency
49%

Solo

Solo Kills
2
Solo Ratio
15%
Avg Kills/Day
—

Other

NPC Losses
1
NPC Loss Ratio
5%
Activity
Inactive
Damage Dealt56.0K
Damage Ratio · 14%
Damage Taken358.8K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

** Damage types ***
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Blood Raider (Amarr) - Thermal / EM
Guristas (Caldari) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
Sansha's Nation (Amarr) - EM / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid (Gallente) - Kinetic / Thermal

*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal

1. Hidewaway (Hidden, Forsaken, Forlorn)-{Minmatar Contracted Bio-Farm}
2. Burrow-{Angel Creo-Corp Mining}
3. Refuge
4. Den (*)
5. Yard-{Angel's Red Light District}
6. Rally Point (*)
7. Port-{Angel Military Operations Complex}
8. Hub (*)-{Cartel Prisoner Retention}
9. Haven
10. Sanctum-{Angel Cartel Naval Shipyard}