- Kills
- 0
- +0 in the last 90 days
- Losses
- 1
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 1
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 313.5M
- Balance
- -313.5M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken99.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Mad Gad
*Ex SPANI
*Ex-HuzzaH Federation.
*Ex Legión Terrenal
*Ex-novio de mi ex-novia.
*Ex-muchas cosas.
Improve the Bounty Value on NPC pirates:
When there are all frigates leave them alone;
When there are all cruisers leave them alone;
When there are frigates AND cruisers kill them all;
When there are battleships kill ONLY the battleships;
This will keep commanders and better spawning;
Look at the last belt in the system first, this tends to be where the lottery ship spawns.
For Low-sec bounties kill the groups of Frigs/Destroyers.
*Ex SPANI
*Ex-HuzzaH Federation.
*Ex Legión Terrenal
*Ex-novio de mi ex-novia.
*Ex-muchas cosas.
Improve the Bounty Value on NPC pirates:
When there are all frigates leave them alone;
When there are all cruisers leave them alone;
When there are frigates AND cruisers kill them all;
When there are battleships kill ONLY the battleships;
This will keep commanders and better spawning;
Look at the last belt in the system first, this tends to be where the lottery ship spawns.
For Low-sec bounties kill the groups of Frigs/Destroyers.