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Elyra Evalance3.00
Pilot

Elyra Evalance

AmarrKhanid
Killboard
Kills
164
+0 in the last 90 days
Losses
34
+0 in the last 90 days
83%
Efficiency
ISK Efficiency 97%
ISK destroyed
149.27B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
164
Losses
34
Danger Ratio
76%
Final Blows
8
Points
164

ISK

Destroyed
149.27B
Lost
4.36B
Balance
+144.91B
ISK Efficiency
97%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
8
NPC Loss Ratio
24%
Activity
Inactive
Damage Dealt2.2M
Damage Ratio · 86%
Damage Taken373.7K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Targeting systems

Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometri
Amarr - Radar

Meining Forman

Veldspar - 100% Tritanium
Scordite - 66.7% Tritanium - 33.3% Pyerite
Pyroxers - 81.8% Tritanium - 5.7% Pyerite - 11.5% Mexallon - 1% Nocxium
Plagioclase - 25% Tritanium - 50% Pyerite - 25% Mwx
Kernite - 25% Isogen - 25% Tritanium - 50% Mexallon

Damage type to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Kinetic, EM, Thermal & Explosive
Mercenary - Kinetic, EM, Thermal & Explosive
Rogue Drones - Kinetic, EM, Thermal & Explosive

Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Rogue Drones - EM


Security Status:
-2 = not in 1.0 sec systems
-2.5 = not in 0.9 sec systems
-3 = not in 0.8 sec systems
-3.5 = not in 0.7 systems
-4 = not in 0.6 systems
-4.5 = not in 0.5 systems
-5 or below = KOS in all empire

Smallest to Largest Combat Site:
Burrow / Hideaway / Refuge / Rally Point / Den / Yard / Port / Hub Haven Sanctum


Anomalies:
Sanctum 10/10 (hardest)
Haven 9/10
Hub 8/10
Port 7/10
Rally Point 6/10
Yard 5/10
Den 4/10
Refuge 3/10
Burrow 2/10
Hideaway 1/10 (easiest)

Anomoly modifiers:
Forlorn (anomaly) [hardest]
Forsaken (anomaly) [normal]
Hidden (anomaly) [easiest]