- Kills
- 164
- +0 in the last 90 days
- Losses
- 34
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 97%
- ISK destroyed
- 149.27B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 164
- Losses
- 34
- Danger Ratio
- 76%
- Final Blows
- 8
- Points
- 164
ISK
- Destroyed
- 149.27B
- Lost
- 4.36B
- Balance
- +144.91B
- ISK Efficiency
- 97%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 8
- NPC Loss Ratio
- 24%
- Activity
- Inactive
Damage Dealt2.2M
Damage Ratio · 86%
Damage Taken373.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Targeting systems
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometri
Amarr - Radar
Meining Forman
Veldspar - 100% Tritanium
Scordite - 66.7% Tritanium - 33.3% Pyerite
Pyroxers - 81.8% Tritanium - 5.7% Pyerite - 11.5% Mexallon - 1% Nocxium
Plagioclase - 25% Tritanium - 50% Pyerite - 25% Mwx
Kernite - 25% Isogen - 25% Tritanium - 50% Mexallon
Damage type to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Kinetic, EM, Thermal & Explosive
Mercenary - Kinetic, EM, Thermal & Explosive
Rogue Drones - Kinetic, EM, Thermal & Explosive
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Rogue Drones - EM
Security Status:
-2 = not in 1.0 sec systems
-2.5 = not in 0.9 sec systems
-3 = not in 0.8 sec systems
-3.5 = not in 0.7 systems
-4 = not in 0.6 systems
-4.5 = not in 0.5 systems
-5 or below = KOS in all empire
Smallest to Largest Combat Site:
Burrow / Hideaway / Refuge / Rally Point / Den / Yard / Port / Hub Haven Sanctum
Anomalies:
Sanctum 10/10 (hardest)
Haven 9/10
Hub 8/10
Port 7/10
Rally Point 6/10
Yard 5/10
Den 4/10
Refuge 3/10
Burrow 2/10
Hideaway 1/10 (easiest)
Anomoly modifiers:
Forlorn (anomaly) [hardest]
Forsaken (anomaly) [normal]
Hidden (anomaly) [easiest]
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometri
Amarr - Radar
Meining Forman
Veldspar - 100% Tritanium
Scordite - 66.7% Tritanium - 33.3% Pyerite
Pyroxers - 81.8% Tritanium - 5.7% Pyerite - 11.5% Mexallon - 1% Nocxium
Plagioclase - 25% Tritanium - 50% Pyerite - 25% Mwx
Kernite - 25% Isogen - 25% Tritanium - 50% Mexallon
Damage type to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Kinetic, EM, Thermal & Explosive
Mercenary - Kinetic, EM, Thermal & Explosive
Rogue Drones - Kinetic, EM, Thermal & Explosive
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Rogue Drones - EM
Security Status:
-2 = not in 1.0 sec systems
-2.5 = not in 0.9 sec systems
-3 = not in 0.8 sec systems
-3.5 = not in 0.7 systems
-4 = not in 0.6 systems
-4.5 = not in 0.5 systems
-5 or below = KOS in all empire
Smallest to Largest Combat Site:
Burrow / Hideaway / Refuge / Rally Point / Den / Yard / Port / Hub Haven Sanctum
Anomalies:
Sanctum 10/10 (hardest)
Haven 9/10
Hub 8/10
Port 7/10
Rally Point 6/10
Yard 5/10
Den 4/10
Refuge 3/10
Burrow 2/10
Hideaway 1/10 (easiest)
Anomoly modifiers:
Forlorn (anomaly) [hardest]
Forsaken (anomaly) [normal]
Hidden (anomaly) [easiest]