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Dilmay25.00
Pilot

Dilmay2

GallenteGallente
Killboard
Kills
112
+0 in the last 90 days
Losses
108
+0 in the last 90 days
51%
Efficiency
ISK Efficiency 31%
ISK destroyed
6.79B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
112
Losses
108
Danger Ratio
97%
Final Blows
86
Points
112

ISK

Destroyed
6.79B
Lost
15.21B
Balance
-8.42B
ISK Efficiency
31%

Solo

Solo Kills
73
Solo Ratio
65%
Avg Kills/Day
—

Other

NPC Losses
3
NPC Loss Ratio
3%
Activity
Inactive
Damage Dealt389.9K
Damage Ratio · 32%
Damage Taken845.1K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

The unsettling idea of the domination of my screen persona over my "real" self. Our social identity, the person we assume to be in our social intercourse, is already a "mask" that involves the repression of our inadmissible impulses. But it is precisely in the conditions of "just playing" - when the rules regulating our "real life" exchanges are temporarily suspended - that we can permit ourselves to display these repressed attitudes. Take the proverbial impotent shy person who, while participating in a cyberspace interactive game, adopts the identity of an irresistible seducer or sadistic murderer. It is all too simple to say that this identity is just an imaginary escape from real-life impotence. The point is rather that, since he knows that the cyberspace interactive game is "just a game," he can "show his true self" and do things he would never have done in real-life interactions. In the guise of a fiction, the truth about himself is articulated.