- Kills
- 88
- +0 in the last 90 days
- Losses
- 47
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 48%
- ISK destroyed
- 17.09B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 88
- Losses
- 47
- Danger Ratio
- 98%
- Final Blows
- 22
- Points
- 88
ISK
- Destroyed
- 17.09B
- Lost
- 18.75B
- Balance
- -1.67B
- ISK Efficiency
- 48%
Solo
- Solo Kills
- 3
- Solo Ratio
- 3%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 2%
- Activity
- Inactive
Damage Dealt751.3K
Damage Ratio · 40%
Damage Taken1.1M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
o/ just here for a good time. Prostitute Cockroach
*** Stacking penalties ***
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Each Anomaly Class has 4 different level's ranging from Level 1 (easiest) to Level 4 (hardest).
• Level 1 = Anomaly Class (easiest)
• Level 2 = Hidden + Anomaly Class
• Level 3 = Forsaken + Anomaly Class
• Level 4 = Forlorn + Anomaly Class (hardest)
1- Hideaway
2- Burrow
3- Refuge
4- Den
5- Yard
6- Rally Point -Difficulty-
7- Port
8- Hub
9- Haven
10- Sanctum
Concord to respond:
0.5: ~~~~~~~~~ 19 seconds
0.6: ~~~~~~~~~ 14 seconds
0.7: ~~~~~~~~~ 10 seconds
0.8: ~~~~~~~~~ 7 seconds
0.9 & 1.0: ~~ 6 seconds
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FACTION • THEY DEAL · YOU DEAL → OTHER
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Angel Cartel • EX/KIN · EX → Target Painters
Blood Raiders • EM/THER · EM/THER → NOS/Neut, Tracking Disr
Guristas • KIN/THER · KIN → ECM
Mordu's Legion • KIN/EM · KIN
Sansha's • EM/THER · EM/THER → Tracking Disruptor
Serpentis • KIN/THER · THER/KIN → Sensor Dampener
Equilibrium • KIN/THER · KIN
Khanid • EM/THER · THER/EM
Mercenaries • KIN/THER · KIN/THER
Amarr • EM/THER · EM/THER → NOS/Neut, Tracking Disr
Caldari • KIN/THER · KIN/THER → ECM
Gallente • KIN/THER · KIN → Sensor Dampener
Minmatar • EX/KIN · EX → Target Painter
*** Stacking penalties ***
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Each Anomaly Class has 4 different level's ranging from Level 1 (easiest) to Level 4 (hardest).
• Level 1 = Anomaly Class (easiest)
• Level 2 = Hidden + Anomaly Class
• Level 3 = Forsaken + Anomaly Class
• Level 4 = Forlorn + Anomaly Class (hardest)
1- Hideaway
2- Burrow
3- Refuge
4- Den
5- Yard
6- Rally Point -Difficulty-
7- Port
8- Hub
9- Haven
10- Sanctum
Concord to respond:
0.5: ~~~~~~~~~ 19 seconds
0.6: ~~~~~~~~~ 14 seconds
0.7: ~~~~~~~~~ 10 seconds
0.8: ~~~~~~~~~ 7 seconds
0.9 & 1.0: ~~ 6 seconds
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FACTION • THEY DEAL · YOU DEAL → OTHER
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Angel Cartel • EX/KIN · EX → Target Painters
Blood Raiders • EM/THER · EM/THER → NOS/Neut, Tracking Disr
Guristas • KIN/THER · KIN → ECM
Mordu's Legion • KIN/EM · KIN
Sansha's • EM/THER · EM/THER → Tracking Disruptor
Serpentis • KIN/THER · THER/KIN → Sensor Dampener
Equilibrium • KIN/THER · KIN
Khanid • EM/THER · THER/EM
Mercenaries • KIN/THER · KIN/THER
Amarr • EM/THER · EM/THER → NOS/Neut, Tracking Disr
Caldari • KIN/THER · KIN/THER → ECM
Gallente • KIN/THER · KIN → Sensor Dampener
Minmatar • EX/KIN · EX → Target Painter