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Kills
29
+6 in the last 90 days
Losses
65
+4 in the last 90 days
31%
Efficiency
ISK Efficiency 33%
ISK destroyed
9.80B
+510.6M in the last 90 days
Activity
Low
0.1 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
29
Losses
65
Danger Ratio
88%
Final Blows
7
Points
15

ISK

Destroyed
9.80B
Lost
19.82B
Balance
-10.02B
ISK Efficiency
33%

Solo

Solo Kills
2
Solo Ratio
7%
Avg Kills/Day
—

Other

NPC Losses
8
NPC Loss Ratio
12%
Activity
Low
Damage Dealt298.0K
Damage Ratio · 14%
Damage Taken1.9M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Damage Output Needed / Damage Tank Needed
C1: 100-200 DPS, 100-200 DPS tank
C2: 200-300 DPS, 300-400 DPS tank
C3: 400+ DPS, 500 DPS tank (sleepers can neut you out)
C4: 800+ DPS (more preferable), 1500 peak DPS tank (sleepers can neut you out, some will point/web)
C5 (non-escalation): 2000+ DPS, 2000-2500 peak DPS tank (Sleepers are evil neuters, many will point/web as well)
C6 (non-escalation): 2000+ DPS, 3500+ peak DPS tank.

Number of modules/rigs stacking penalty effect:
1. 100%
2. 86.9%
3. 57.056%
4. 28.3%
5. 5.99%
6. 2.99%
7. 0.64%
8. 0.10%

indy index
to achive next lvl/to mantain current lvl
1 / 1,500,000 / 750,000
2 / 3,000,000 / 1,500,000
3 / 6,000,000 / 3,000,000
4 / 12,000,000 / 6,000,000
5 / 24,000,000 / 12,000,000