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Kills
2
+0 in the last 90 days
Losses
12
+0 in the last 90 days
14%
Efficiency
ISK Efficiency 1%
ISK destroyed
9.2M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
2
Losses
12
Danger Ratio
83%
Final Blows
2
Points
2

ISK

Destroyed
9.2M
Lost
795.0M
Balance
-785.8M
ISK Efficiency
1%

Solo

Solo Kills
1
Solo Ratio
50%
Avg Kills/Day
—

Other

NPC Losses
2
NPC Loss Ratio
17%
Activity
Inactive
Damage Dealt8.2K
Damage Ratio · 3%
Damage Taken307.8K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Damage type to protect against:
* Guristas (Caldari) - Kinetic/Thermal
* Angel (Minmatar) - Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Kinetic/Thermal
* Khanid (Amarr) - EM/Thermal
* Mordus (Caldari) - Kinetic/Thermal
* Amarr Navy - EM/Thermal
* Caldary Navy - Kinetic/Thermal
* Gallente Navy - Kinetic/Thermal

Multi-modules penalty:
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.912% effect
3d mod: c(3) = 57.104% effect
4th mod: c(4) = 28.247% effect
5th mod: c(5) = 10.599% effect
6th mod: c(6) = 2.999% effect

Combat Site Progression
Burrow -> Hideaway -> Refuge -> Den -> Yard -> Rally Point -> Port -> Hub -> Haven -> Sanctum