Pilot
Bregens Vander
GallenteIntaki
- Kills
- 2
- +0 in the last 90 days
- Losses
- 12
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 1%
- ISK destroyed
- 9.2M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2
- Losses
- 12
- Danger Ratio
- 83%
- Final Blows
- 2
- Points
- 2
ISK
- Destroyed
- 9.2M
- Lost
- 795.0M
- Balance
- -785.8M
- ISK Efficiency
- 1%
Solo
- Solo Kills
- 1
- Solo Ratio
- 50%
- Avg Kills/Day
- —
Other
- NPC Losses
- 2
- NPC Loss Ratio
- 17%
- Activity
- Inactive
Damage Dealt8.2K
Damage Ratio · 3%
Damage Taken307.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Damage type to protect against:
* Guristas (Caldari) - Kinetic/Thermal
* Angel (Minmatar) - Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Kinetic/Thermal
* Khanid (Amarr) - EM/Thermal
* Mordus (Caldari) - Kinetic/Thermal
* Amarr Navy - EM/Thermal
* Caldary Navy - Kinetic/Thermal
* Gallente Navy - Kinetic/Thermal
Multi-modules penalty:
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.912% effect
3d mod: c(3) = 57.104% effect
4th mod: c(4) = 28.247% effect
5th mod: c(5) = 10.599% effect
6th mod: c(6) = 2.999% effect
Combat Site Progression
Burrow -> Hideaway -> Refuge -> Den -> Yard -> Rally Point -> Port -> Hub -> Haven -> Sanctum
* Guristas (Caldari) - Kinetic/Thermal
* Angel (Minmatar) - Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Kinetic/Thermal
* Khanid (Amarr) - EM/Thermal
* Mordus (Caldari) - Kinetic/Thermal
* Amarr Navy - EM/Thermal
* Caldary Navy - Kinetic/Thermal
* Gallente Navy - Kinetic/Thermal
Multi-modules penalty:
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.912% effect
3d mod: c(3) = 57.104% effect
4th mod: c(4) = 28.247% effect
5th mod: c(5) = 10.599% effect
6th mod: c(6) = 2.999% effect
Combat Site Progression
Burrow -> Hideaway -> Refuge -> Den -> Yard -> Rally Point -> Port -> Hub -> Haven -> Sanctum