- Kills
- 402
- +0 in the last 90 days
- Losses
- 241
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 95%
- ISK destroyed
- 569.30B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 402
- Losses
- 241
- Danger Ratio
- 96%
- Final Blows
- 26
- Points
- 402
ISK
- Destroyed
- 569.30B
- Lost
- 32.15B
- Balance
- +537.15B
- ISK Efficiency
- 95%
Solo
- Solo Kills
- 9
- Solo Ratio
- 2%
- Avg Kills/Day
- —
Other
- NPC Losses
- 9
- NPC Loss Ratio
- 4%
- Activity
- Inactive
Damage Dealt19.4M
Damage Ratio · 88%
Damage Taken2.6M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Defiendete:
Angels / Minmatar / Thukker Tribe = Explosive/Kinetic Domination Explosive Shield Hardener
Sanshas / Blood Raider / Ammatar / Ammar navy= Thermal/EM
Mordus legion = EM/Thermal/Kinetic
Mercenariy Commander / Khanid Kingdom = EM/Thermal Domination EM Shield Hardener
Mercenaries / Guristas / Serpentis = Kinetic/Thermal
Rogue Drones = Thermal/Kinetic/EM
Tipo de daño principal para disparar al enemigo
* Guristas - Kinetic : Hornet / Vespa II
* Serpentis - Kinetic / Thermal : Hobgoblin / Hammerhead
* Mordus - Kinetic : Hornet / Vespa II
* Blood - EM :Acolyte /Infiltrator II
* Sansha - EM :Acolyte /Infiltrator II
* Angel - Explosive :Warrior /Valkyrie II
* Mercenary - Kinetic: Horne
------------------------------------------------------------------------
Jita - The Forge region, Caldari 4/4
Amarr - Domain region, Amarr
Rens - Heimatar region, Minmatar 6/8
Dodixie - Sinq Laison region, Gallente
Hek - Metropolis region, Minmatar
Oursulaert - Essence region, Gallente
DED Apprehension Booster III
Smuggler Bay Loading Booster I
DED Turret Booster I
Angels / Minmatar / Thukker Tribe = Explosive/Kinetic Domination Explosive Shield Hardener
Sanshas / Blood Raider / Ammatar / Ammar navy= Thermal/EM
Mordus legion = EM/Thermal/Kinetic
Mercenariy Commander / Khanid Kingdom = EM/Thermal Domination EM Shield Hardener
Mercenaries / Guristas / Serpentis = Kinetic/Thermal
Rogue Drones = Thermal/Kinetic/EM
Tipo de daño principal para disparar al enemigo
* Guristas - Kinetic : Hornet / Vespa II
* Serpentis - Kinetic / Thermal : Hobgoblin / Hammerhead
* Mordus - Kinetic : Hornet / Vespa II
* Blood - EM :Acolyte /Infiltrator II
* Sansha - EM :Acolyte /Infiltrator II
* Angel - Explosive :Warrior /Valkyrie II
* Mercenary - Kinetic: Horne
------------------------------------------------------------------------
Jita - The Forge region, Caldari 4/4
Amarr - Domain region, Amarr
Rens - Heimatar region, Minmatar 6/8
Dodixie - Sinq Laison region, Gallente
Hek - Metropolis region, Minmatar
Oursulaert - Essence region, Gallente
DED Apprehension Booster III
Smuggler Bay Loading Booster I
DED Turret Booster I