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Kills
7
+0 in the last 90 days
Losses
50
+1 in the last 90 days
12%
Efficiency
ISK Efficiency 9%
ISK destroyed
880.5M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
7
Losses
50
Danger Ratio
70%
Final Blows
2
Points
2

ISK

Destroyed
880.5M
Lost
8.51B
Balance
-7.63B
ISK Efficiency
9%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
15
NPC Loss Ratio
30%
Activity
Inactive
Damage Dealt12.4K
Damage Ratio · 2%
Damage Taken531.8K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Ship strengths:
Amarr -> Lasers, Missiles, Drones - Capacitor Warfare / Tracking Disruption.
Caldari -> Missiles, Rail Guns and ECM
Gallente -> Drones, Blasters; Remote sensor dampening, Long range warp disruption
Minmatar -> Missiles and Autos and Arty/Painting and Long Webs

Warp Scramblers will disable Micro Warp Drives as well as Micro Jump Drives of the target they are used on, in addition to offering a higher warp disruption strength compared to Warp Disruptors. Warp Disruptors will only disrupt the ships warp drive and have no effect on Micro Warp Drives or Micro Jump Drives

* Targeting systems *
Minmatar - Ladar Ягуар 1300 Щиты Кинетик
Caldari - Gravimetric Хок 970 Щиты ЕМ
Gallente - Magnetometric Энио 925 Взрыв
Amarr - Radar Вендженс 915 Броня термал
* Main Damage type to shoot at the enemy *
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
* Damage types done by the enemy *
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Pulse Lasers: Faster tracking, shorter range, higher rate of fire, less damage per shot = short ranges and deal high DPS
Beam Lasers: Slower tracking, longer range, lower rate of fire, more damage per shot = long ranges and lower
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