- Kills
- 140
- +0 in the last 90 days
- Losses
- 204
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 45%
- ISK destroyed
- 22.73B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 140
- Losses
- 204
- Danger Ratio
- 85%
- Final Blows
- 20
- Points
- 140
ISK
- Destroyed
- 22.73B
- Lost
- 28.26B
- Balance
- -5.53B
- ISK Efficiency
- 45%
Solo
- Solo Kills
- 7
- Solo Ratio
- 5%
- Avg Kills/Day
- —
Other
- NPC Losses
- 31
- NPC Loss Ratio
- 15%
- Activity
- Inactive
Damage Dealt153.0K
Damage Ratio · 6%
Damage Taken2.4M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
"In the beginning the universe was created.
This made a lot of people very angry, and has widely been regarded as a bad move."
- Douglas Adams -
"Additionally, the correct application of discretionary continuity can reduce the project makespan and avoid reverse criticality."
This made a lot of people very angry, and has widely been regarded as a bad move."
- Douglas Adams -
"Additionally, the correct application of discretionary continuity can reduce the project makespan and avoid reverse criticality."