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Vhelour Fog5.00
Pilot

Vhelour Fog

MinmatarSebiestor
Killboard
Kills
181
+0 in the last 90 days
Losses
72
+0 in the last 90 days
72%
Efficiency
ISK Efficiency 98%
ISK destroyed
484.65B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
181
Losses
72
Danger Ratio
79%
Final Blows
39
Points
181

ISK

Destroyed
484.65B
Lost
7.56B
Balance
+477.09B
ISK Efficiency
98%

Solo

Solo Kills
14
Solo Ratio
8%
Avg Kills/Day
—

Other

NPC Losses
15
NPC Loss Ratio
21%
Activity
Inactive
Damage Dealt6.2M
Damage Ratio · 85%
Damage Taken1.1M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

** Targeting systems **
Magnetometric Jammer - effective against Gallente (blue)
Ladar Jammer - effective against Minmatar (red)
Radar Jammer - effective against Amarr (yellow)
Gravimetric Jammer - effective against Caldari (dark blue)
=========================================
*** Difficulty levels ***
Burrow (lowest) Hideaway Refuge Den Yard Rally Point Port Hub Haven Sanctum (hardest)

Enemies ------- Hardener to use ---------- Damage type to use

Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resis (pri. Expl. ,Kin.) --- Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resis (pri. Expl. kin) ---- EM
Mercenary ----- All Resis (pri. EM, Therm) -- Thermal
Minmatar. ------ All Resis ----------------- Thermal (sec. Explosive)
Gallente. ------- Kinetic/Thermal (sec..EM) --- Thermal
Amarr --------- EM/Thermal. -------------- Thermal
Caldari -------- Kinetic/Thermal ------------ Kinetic
The Seven ----- All Resis ----------------- ?

Wormholes:
Class 1 - E004 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702 Z006
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
Class 5 - H296 H900 L614 M555 N062 N432 N770 V911
Class 6 - A982 B041 R474 S804 U319 U574 V753 W237 G008
Class 13 - A009

cluster//hidaway
collection//burrow
assembly//refuge
gathering//den
surveillance//yard
menagerie//rally point
herd//port
squad//hub
patrol//haven
horde//sanctum

haunted yard//hideout
desolate site//lookout
chemical yard//watch
--//vigil
rogue trial yard//provisional outpost
dirty site//outpost
ruins//minor annex
--//annex
independence//base
radiance//fortress
hierarchy//