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Kills
105
+0 in the last 90 days
Losses
64
+1 in the last 90 days
62%
Efficiency
ISK Efficiency 99%
ISK destroyed
653.60B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
105
Losses
64
Danger Ratio
72%
Final Blows
12
Points
105

ISK

Destroyed
653.60B
Lost
5.93B
Balance
+647.66B
ISK Efficiency
99%

Solo

Solo Kills
1
Solo Ratio
1%
Avg Kills/Day
—

Other

NPC Losses
18
NPC Loss Ratio
28%
Activity
Inactive
Damage Dealt903.8K
Damage Ratio · 55%
Damage Taken737.8K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

-Smallest to Largest
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum

-Easiest to Hardest
Hidden > Forsaken > Forlorn

Abyssal
0 1 2 3 4 5 6
Tranquil, Calm, Agitated, Fierce, Raging, Chaotic, Cataclysmic
Weather Penalty Bonus
Dark -30/50/70% Turret Optimal & Falloff Range
+50% Maximum Velocity
Electrical -30/50/70% EM Resist -50% Capacitor Recharge Time
Exotic -30/50/70% Kinetic Resist +50% Scan Resolution
Firestorm -30/50/70% Thermal Resist +50% Armor HP
Gamma -30/50/70% Explosive Resist +50% Shield HP

10 different types of Anomaly Class
• Class 1 = Hideaway or Drone Cluster (easiest)
• Class 2 = Burrow or Drone Collection
• Class 3 = Refuge or Drone Assembly
• Class 4 = Den or Drone Gathering
• Class 5 = Yard or Drone Surveillance
• Class 6 = Rally Point or Drone Menagerie
• Class 7 = Port or Drone Herd
• Class 8 = Hub or Drone Squad
• Class 9 = Haven or Drone Patrol
• Class 10 = Sanctum or Drone Horde (hardest)

*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Mordus Legion - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Thukker Tribe - Thermal / Explosive
Pithy - Thermal / Kinetic

*** Shoot with ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Pithy - Thermal & Kinetic
Gist - Explosive


Each Anomaly Class has 4 different level's ranging from Level 1 (easiest) to Level 4 (hardest).
• Level 1 = Anomaly Class (easiest)
• Level 2 = Hidden + Anomaly Class
• Level 3 = Forsaken + Anomaly Class
• Level 4 = Forlorn + Anomaly Class (hardest)