- Kills
- 37
- +0 in the last 90 days
- Losses
- 38
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 62%
- ISK destroyed
- 4.40B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 37
- Losses
- 38
- Danger Ratio
- 92%
- Final Blows
- 3
- Points
- 35
ISK
- Destroyed
- 4.40B
- Lost
- 2.71B
- Balance
- +1.68B
- ISK Efficiency
- 62%
Solo
- Solo Kills
- 2
- Solo Ratio
- 5%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 8%
- Activity
- Inactive
Damage Dealt3.3M
Damage Ratio · 92%
Damage Taken294.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
A hauler.
A smuggler.
A miner.
Fleet enjoyer and wormhole explorer.
Buster of many a FOB.
A casual mercenary with an ever rotating palate of interests.
Ranges from piloting a Vargur in T5s to breaking out an Orca and relaxing in the fields.
edit: suffered extensive memory loss regarding space life due to extended cryo sleep.
NPC faction weaknesses:
Angel Cartel: Explosive and Kinetic (explosive is more effective).
Blood Raiders: EM and Thermal (EM is more effective).
Guristas Pirates: Kinetic and Thermal (kinetic is more effective).
Mercenaries: Kinetic and Thermal (kinetic is more effective).
Sansha's Nation: EM and Thermal (EM is more effective).
Rogue Drones: EM and Thermal (EM is more effective).
A smuggler.
A miner.
Fleet enjoyer and wormhole explorer.
Buster of many a FOB.
A casual mercenary with an ever rotating palate of interests.
Ranges from piloting a Vargur in T5s to breaking out an Orca and relaxing in the fields.
edit: suffered extensive memory loss regarding space life due to extended cryo sleep.
NPC faction weaknesses:
Angel Cartel: Explosive and Kinetic (explosive is more effective).
Blood Raiders: EM and Thermal (EM is more effective).
Guristas Pirates: Kinetic and Thermal (kinetic is more effective).
Mercenaries: Kinetic and Thermal (kinetic is more effective).
Sansha's Nation: EM and Thermal (EM is more effective).
Rogue Drones: EM and Thermal (EM is more effective).