- Kills
- 2
- +0 in the last 90 days
- Losses
- 104
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 975K
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2
- Losses
- 104
- Danger Ratio
- 52%
- Final Blows
- 2
- Points
- 2
ISK
- Destroyed
- 975K
- Lost
- 13.29B
- Balance
- -13.29B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 2
- Solo Ratio
- 100%
- Avg Kills/Day
- —
Other
- NPC Losses
- 50
- NPC Loss Ratio
- 48%
- Activity
- Inactive
Damage Dealt1.3K
Damage Ratio · 0%
Damage Taken531.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*Hardeners to use*
Angel - Explosive / Kinetic
Amarr Navy - EM / Thermal
Blood - EM / Thermal
Caldary Navy - Kinetic / Thermal
Gurista, Mordus, Gallente - Kinetic / Thermal
Khanid - EM / Thermal
Mercenary - EM / Thermal / Kinetic
Mordus - Kinetic / Thermal
Odamian - Kinetic / Thermal
Rogue Pirate - EM / Explosive / Kinetic
Sansha - EM / Thermal
Serpentis - Kinetic / Thermal
Thukker - Kinetic / Thermal / Explosive
*Stacking Penalities*
1st mod = 100,000% effective
2nd mod = 86,9119842% effective
3d mod = 57,1037996% effective
4th mod = 28,2469117% effective
Agent's NPC Standing requirements.
L 1 no standing rqr'd
L 2 1.0 or higher
L 3 3.0 or higher
L 4 5.0 or higher
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*Hardeners to use*
Angel - Explosive / Kinetic
Amarr Navy - EM / Thermal
Blood - EM / Thermal
Caldary Navy - Kinetic / Thermal
Gurista, Mordus, Gallente - Kinetic / Thermal
Khanid - EM / Thermal
Mercenary - EM / Thermal / Kinetic
Mordus - Kinetic / Thermal
Odamian - Kinetic / Thermal
Rogue Pirate - EM / Explosive / Kinetic
Sansha - EM / Thermal
Serpentis - Kinetic / Thermal
Thukker - Kinetic / Thermal / Explosive
*Stacking Penalities*
1st mod = 100,000% effective
2nd mod = 86,9119842% effective
3d mod = 57,1037996% effective
4th mod = 28,2469117% effective
Agent's NPC Standing requirements.
L 1 no standing rqr'd
L 2 1.0 or higher
L 3 3.0 or higher
L 4 5.0 or higher