- Kills
- 0
- +0 in the last 90 days
- Losses
- 0
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 0
- Danger Ratio
- 0%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 0
- Balance
- +0
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Knowledge is Money, Money is Power
Information is the most precious commodity in the EVE Universe. But it comes at many costs: ethical decline, moral malaise, personal extortion, or even bodily harm. Some denizens consider these aspects to be major obstacles; others consider them personal challenges. Those that are successful, though, end up with monetary riches, but at what cost?
1 Million Free Skill Points
Guristas (Caldari) - Kinetic/Thermal * Kinetic
Angel (Minmatar) - Kinetic, EM, Thermal, Explosive * Explosive
Blood (Amarr) - EM/Thermal * Thermal
Sansha (Amarr) - EM/Thermal * Thermal
Serpentis (Gallente) - Kinetic/Thermal * Thermal
Khanid (Amarr) - EM/Thermal
Mordus (Caldari) - Kinetic/Thermal * Thermal/Kinetic
Amarr Navy - EM/Thermal
Caldary Navy - Kinetic/Thermal
Gallente Navy - Kinetic/Thermal
Minmatar - ALL (Kinetic/Thermal)
Thukker - Explosive/Kinet
Drone - EM
** Targeting systems **
Amarr : Radar
Caldari : Gravimetric
Gallente : Magnetometric
Minnmatar : Ladar
slip - EM/Thermal
Wormhole Status:
Very Good - "Lasts a few days."
Good - "This wormhole will last longer than a day."
Neutral - "This wormhole is beginning to decay, and probably won't last another day."
VERY BAD (may die any second) - "This wormhole is reaching the end of its natural lifetime."
-----
Mission Types
Gurista/EoM: 0.75 kin/0.25 therm
Angel: 0.7 exp/0.2 kin/0.1 em
Sansha/Blood raider/Amarr empire: 0.5 em/0.5 therm
Serpentis/Caldari state: 0.5 kin/0.5 therm
Gallente federation: 0.5 kin/0.4 therm/0.1 em
Minmatar republic: 0.5 exp/0.2 em/0.2 kin/0.1 therm
Mercenaries: 0.5 therm/0.3 kin/0.1 exp/0.1 em
Rogue drones: 0.7 exp/0.2 kin/0.1 therm
-----
Sites
Grav = asteroid
Radar = hacking
Magnetometric = archeology/salvage
Ladar = gas cloud
Unknown = combat or wormhole
-----
Sites
(1/10) Hideaway
(2/10) Burrow
(3/10) Refuge
(4/10) Den
(5/10) Yard
(6/10) Rally Point
(7/10) Port
(8/10) Hub
(9/10) Haven
( 10 ) Sanctum
-----
Drone
(1/10) Cluster
(2/10) Collection
(3/10) Assembly
(4/10) Gathering
(5/10) Surveillance
(6/10) Menagerie
(7/10) Herd
(8/10) Squad
Information is the most precious commodity in the EVE Universe. But it comes at many costs: ethical decline, moral malaise, personal extortion, or even bodily harm. Some denizens consider these aspects to be major obstacles; others consider them personal challenges. Those that are successful, though, end up with monetary riches, but at what cost?
1 Million Free Skill Points
Guristas (Caldari) - Kinetic/Thermal * Kinetic
Angel (Minmatar) - Kinetic, EM, Thermal, Explosive * Explosive
Blood (Amarr) - EM/Thermal * Thermal
Sansha (Amarr) - EM/Thermal * Thermal
Serpentis (Gallente) - Kinetic/Thermal * Thermal
Khanid (Amarr) - EM/Thermal
Mordus (Caldari) - Kinetic/Thermal * Thermal/Kinetic
Amarr Navy - EM/Thermal
Caldary Navy - Kinetic/Thermal
Gallente Navy - Kinetic/Thermal
Minmatar - ALL (Kinetic/Thermal)
Thukker - Explosive/Kinet
Drone - EM
** Targeting systems **
Amarr : Radar
Caldari : Gravimetric
Gallente : Magnetometric
Minnmatar : Ladar
slip - EM/Thermal
Wormhole Status:
Very Good - "Lasts a few days."
Good - "This wormhole will last longer than a day."
Neutral - "This wormhole is beginning to decay, and probably won't last another day."
VERY BAD (may die any second) - "This wormhole is reaching the end of its natural lifetime."
-----
Mission Types
Gurista/EoM: 0.75 kin/0.25 therm
Angel: 0.7 exp/0.2 kin/0.1 em
Sansha/Blood raider/Amarr empire: 0.5 em/0.5 therm
Serpentis/Caldari state: 0.5 kin/0.5 therm
Gallente federation: 0.5 kin/0.4 therm/0.1 em
Minmatar republic: 0.5 exp/0.2 em/0.2 kin/0.1 therm
Mercenaries: 0.5 therm/0.3 kin/0.1 exp/0.1 em
Rogue drones: 0.7 exp/0.2 kin/0.1 therm
-----
Sites
Grav = asteroid
Radar = hacking
Magnetometric = archeology/salvage
Ladar = gas cloud
Unknown = combat or wormhole
-----
Sites
(1/10) Hideaway
(2/10) Burrow
(3/10) Refuge
(4/10) Den
(5/10) Yard
(6/10) Rally Point
(7/10) Port
(8/10) Hub
(9/10) Haven
( 10 ) Sanctum
-----
Drone
(1/10) Cluster
(2/10) Collection
(3/10) Assembly
(4/10) Gathering
(5/10) Surveillance
(6/10) Menagerie
(7/10) Herd
(8/10) Squad