- Kills
- 1
- +0 in the last 90 days
- Losses
- 5
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 93%
- ISK destroyed
- 280.2M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 5
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 1
ISK
- Destroyed
- 280.2M
- Lost
- 21.1M
- Balance
- +259.1M
- ISK Efficiency
- 93%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt121
Damage Ratio · 3%
Damage Taken3.6K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Please consider promoting Girl Gamers:
BroadcastHER | WomeninGames.ORG
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NPC DAMAGE TYPES
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Type - Damage to Deal - Damage to Resist - EWAR to Resist
Angel Cartel - Explosive/Kinetic - Explosive - Target Painters
Blood Raiders - EM/Thermal - EM(50%)/Thermal(48%) - Neuts & TD's (use TC Range Script)
Guristas Pirates - Kinetic/Thermal - Kinetic(79%)/Thermal (18%) - ECM (use ECCM script)
Mordu's Legion - Kinetic/EM - Kinetic(70%)/Thermal(30%) - None
Rogue Drones - EM/Themral - Varies - None
Sanshas Nation - EM/Thermal - EM(53%)/Thermal(47%) - TD's (use TC Range Scriipt)
Serpentis - Kinetic/Thermal - Thermal(55%)/Kinetic(45%) - SD's (use SEBO)
Mercenaries - Kinetic/Thermal - Kinetic/Thermal - None
----------------------------------
MODULE STACKING PENALTIES
----------------------------------
First: 100% effective
Second: 86.9% effective
Third: 57.1% effective
Fourth: 28.3% effective
Fifth: 10.6% effective
----------------------------------
HOW RESISTENCES WORK (Example)
----------------------------------
Target Ship Hit Points = 200 HP
Target Ship Resistence = 80%
My DPS = 100 Damage Per Volley
Number of Volleys to Destroy Target Ship w/Correct Resistence = 10
Per Volley Formula = 100-(100 Damage *.80) = 20 Damage Per Volley
Effective Hit Points = 1,000 HP
----------------------------------
RELIC & DATA HUNTING FACTIONS BY VALUE
----------------------------------
1. SANSHA | 2. GURISTAS | 3. SERPENTIS
BroadcastHER | WomeninGames.ORG
----------------------------------
NPC DAMAGE TYPES
----------------------------------
Type - Damage to Deal - Damage to Resist - EWAR to Resist
Angel Cartel - Explosive/Kinetic - Explosive - Target Painters
Blood Raiders - EM/Thermal - EM(50%)/Thermal(48%) - Neuts & TD's (use TC Range Script)
Guristas Pirates - Kinetic/Thermal - Kinetic(79%)/Thermal (18%) - ECM (use ECCM script)
Mordu's Legion - Kinetic/EM - Kinetic(70%)/Thermal(30%) - None
Rogue Drones - EM/Themral - Varies - None
Sanshas Nation - EM/Thermal - EM(53%)/Thermal(47%) - TD's (use TC Range Scriipt)
Serpentis - Kinetic/Thermal - Thermal(55%)/Kinetic(45%) - SD's (use SEBO)
Mercenaries - Kinetic/Thermal - Kinetic/Thermal - None
----------------------------------
MODULE STACKING PENALTIES
----------------------------------
First: 100% effective
Second: 86.9% effective
Third: 57.1% effective
Fourth: 28.3% effective
Fifth: 10.6% effective
----------------------------------
HOW RESISTENCES WORK (Example)
----------------------------------
Target Ship Hit Points = 200 HP
Target Ship Resistence = 80%
My DPS = 100 Damage Per Volley
Number of Volleys to Destroy Target Ship w/Correct Resistence = 10
Per Volley Formula = 100-(100 Damage *.80) = 20 Damage Per Volley
Effective Hit Points = 1,000 HP
----------------------------------
RELIC & DATA HUNTING FACTIONS BY VALUE
----------------------------------
1. SANSHA | 2. GURISTAS | 3. SERPENTIS