- Kills
- 12
- +0 in the last 90 days
- Losses
- 94
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 5%
- ISK destroyed
- 449.3M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 12
- Losses
- 94
- Danger Ratio
- 61%
- Final Blows
- 11
- Points
- 12
ISK
- Destroyed
- 449.3M
- Lost
- 8.66B
- Balance
- -8.21B
- ISK Efficiency
- 5%
Solo
- Solo Kills
- 9
- Solo Ratio
- 75%
- Avg Kills/Day
- —
Other
- NPC Losses
- 37
- NPC Loss Ratio
- 39%
- Activity
- Inactive
Damage Dealt16.9K
Damage Ratio · 1%
Damage Taken1.3M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
* Damage types from NPCs*
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
--
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
---
1 au = 149,000,000 km
3 au = 447,000,000 km
7 au = 1,043,000,000 km
48 au = 7,152,000,000 km
Max Scanner Range = 14.413 AU
TARGETING SYSTEMS
Minmatar - Ladar (red)
Caldari - Gravimetric (blue)
Gallente - Magnetometric (green)
Amarr - Radar (yellow)
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
The Magic 14 Skills
Spaceship Command - Improves the agility of all ships
CPU Management - Increases the Central Processing Unit (CPU) output of all ships
Power Grid Management - Increases the power grid output of all ships
Capacitor Management - Increases the capacitor capacity of all ships
Capacitor Systems Operation - Improves the recharge speed of your capacitor
Mechanics - Increases structure hit points
Hull Upgrades - Increases armor hit points
Shield Management - Increases shield capacity
Shield Operation - Improves the recharge rate of your shield
Long Range Targeting - Increases the maximum range at which you can lock a target
Signature Analysis - Improves locking speed against targets
Navigation - Increases the velocity of all ships
Evasive Maneuvering - An even larger bonus to ship agility
Warp Drive Operation - Reduces the capacitor need to begin warping
∧_∧
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しーJ °。+ *´¨)
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