Capsuleers.app logo CAPSULEERS.APP
Atlas Primus3.80
Pilot

Atlas Primus

CaldariCivire
Killboard
Kills
12
+0 in the last 90 days
Losses
94
+0 in the last 90 days
11%
Efficiency
ISK Efficiency 5%
ISK destroyed
449.3M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
12
Losses
94
Danger Ratio
61%
Final Blows
11
Points
12

ISK

Destroyed
449.3M
Lost
8.66B
Balance
-8.21B
ISK Efficiency
5%

Solo

Solo Kills
9
Solo Ratio
75%
Avg Kills/Day
—

Other

NPC Losses
37
NPC Loss Ratio
39%
Activity
Inactive
Damage Dealt16.9K
Damage Ratio · 1%
Damage Taken1.3M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio



* Damage types from NPCs*
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
--
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
---
1 au = 149,000,000 km
3 au = 447,000,000 km
7 au = 1,043,000,000 km
48 au = 7,152,000,000 km
Max Scanner Range = 14.413 AU

TARGETING SYSTEMS
Minmatar - Ladar (red)
Caldari - Gravimetric (blue)
Gallente - Magnetometric (green)
Amarr - Radar (yellow)

-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum

-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn

The Magic 14 Skills

Spaceship Command - Improves the agility of all ships
CPU Management - Increases the Central Processing Unit (CPU) output of all ships
Power Grid Management - Increases the power grid output of all ships
Capacitor Management - Increases the capacitor capacity of all ships
Capacitor Systems Operation - Improves the recharge speed of your capacitor
Mechanics - Increases structure hit points
Hull Upgrades - Increases armor hit points
Shield Management - Increases shield capacity
Shield Operation - Improves the recharge rate of your shield
Long Range Targeting - Increases the maximum range at which you can lock a target
Signature Analysis - Improves locking speed against targets
Navigation - Increases the velocity of all ships
Evasive Maneuvering - An even larger bonus to ship agility
Warp Drive Operation - Reduces the capacitor need to begin warping

 ∧_∧
(。・ω・。)つ━☆・*。
⊂   ノ    ・゜+.
しーJ   °。+ *´¨)
         .· ´¸.·*´¨) ¸.·*¨)
          (¸.·´ (¸.·’*