Capsuleers.app logo CAPSULEERS.APP
Kills
53
+8 in the last 90 days
Losses
20
+1 in the last 90 days
73%
Efficiency
ISK Efficiency 96%
ISK destroyed
51.37B
+9.85B in the last 90 days
Activity
Low
0.1 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
53
Losses
20
Danger Ratio
100%
Final Blows
1
Points
25

ISK

Destroyed
51.37B
Lost
2.07B
Balance
+49.30B
ISK Efficiency
96%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Low
Damage Dealt50.8K
Damage Ratio · 28%
Damage Taken127.6K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio



''Lately, I was salvaging a large minmatar wreck, but all cycles failed.. I didn't give up and kept trying, untill the pilot convo'd me to say it wasn't funny anymore''





Eve Truism - Trust noone, not even your own alts






Defend against and Attack with :

Amarr Navy ----------- EM / Thermal -----------------> Thermal
Angel Cartel ----------- Kinetic / Explosive -------------> Explosive
Blood Raider /Amarr/ ---- Thermal / EM -----------------> EM
Guristas -------------- Kinetic / Thermal --------------> Kinetic
Khanid /Gallente/ ------- Kinetic / Thermal --------------> Thermal
Minmatar Fleet --------- Kinetic / Explosive -------------> Thermal
Mordus /Caldari/ -------- Kinetic / Thermal --------------> Kinetic
Sansha Nation /Amarr/ -- EM / Thermal ------------------> EM
Serpentis ------------- Thermal / Kinetic ---------------> Thermal
Mercenary ------------- EM / Thermal ------------------> Kinetic
Rogue Drone ----------- Explosive / Kinetic --------------> EM
The Seven ------------ Explosive / Kinetic / EM / Thermal -> EM

Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum

Sec -2.0 or worse will be attacked in 1.0 systems
Sec -2.5 or worse will be attacked in 0.9 systems
Sec -3.0 or worse will be attacked in 0.8 systems
Sec -3.5 or worse will be attacked in 0.7 systems
Sec -4.0 or worse will be attacked in 0.6 systems
Sec -4.5 or worse will be attacked in 0.5 systems