- Kills
- 53
- +8 in the last 90 days
- Losses
- 20
- +1 in the last 90 days
- Efficiency
- ISK Efficiency 96%
- ISK destroyed
- 51.37B
- +9.85B in the last 90 days
- Activity
- Low
- 0.1 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 53
- Losses
- 20
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 25
ISK
- Destroyed
- 51.37B
- Lost
- 2.07B
- Balance
- +49.30B
- ISK Efficiency
- 96%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Low
Damage Dealt50.8K
Damage Ratio · 28%
Damage Taken127.6K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
''Lately, I was salvaging a large minmatar wreck, but all cycles failed.. I didn't give up and kept trying, untill the pilot convo'd me to say it wasn't funny anymore''
Eve Truism - Trust noone, not even your own alts
Defend against and Attack with :
Amarr Navy ----------- EM / Thermal -----------------> Thermal
Angel Cartel ----------- Kinetic / Explosive -------------> Explosive
Blood Raider /Amarr/ ---- Thermal / EM -----------------> EM
Guristas -------------- Kinetic / Thermal --------------> Kinetic
Khanid /Gallente/ ------- Kinetic / Thermal --------------> Thermal
Minmatar Fleet --------- Kinetic / Explosive -------------> Thermal
Mordus /Caldari/ -------- Kinetic / Thermal --------------> Kinetic
Sansha Nation /Amarr/ -- EM / Thermal ------------------> EM
Serpentis ------------- Thermal / Kinetic ---------------> Thermal
Mercenary ------------- EM / Thermal ------------------> Kinetic
Rogue Drone ----------- Explosive / Kinetic --------------> EM
The Seven ------------ Explosive / Kinetic / EM / Thermal -> EM
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Sec -2.0 or worse will be attacked in 1.0 systems
Sec -2.5 or worse will be attacked in 0.9 systems
Sec -3.0 or worse will be attacked in 0.8 systems
Sec -3.5 or worse will be attacked in 0.7 systems
Sec -4.0 or worse will be attacked in 0.6 systems
Sec -4.5 or worse will be attacked in 0.5 systems