- Kills
- 0
- +0 in the last 90 days
- Losses
- 5
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 5
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 795.7M
- Balance
- -795.7M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken4.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
10 - K162, WH, gas, relic
(6,67 - WH)
5 - WH, gas, relic
(4 - WH)
2,5 - WH, gas, relic
(2,2 - WH)
-Smallest to Largest Site-
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
1 2 3
Hidden > Forsaken > Forlorn
----- Damage to do / Damage to resist -----
Angel --- Explosive, Kinetic / Explosive (59,13%), Kinetic (25,03%)
Blood Raiders --- EM, Thermal / EM (52,40%), Thermal (47,12%)
EoM --- Kinetic, Thermal / Kinetic (70,92%), Thermal (29,08%)
Guristas --- Kinetic, Thermal / Kinetic (79,94%), Thermal (20,06%)
Mercenary --- Kinetic, Thermal / Thermal (55,69%), Kinetic (31,14%)
Mordus --- Kinetic, Thermal / Kinetic (68,66%), Thermal (29,05%)
Rogue Drones --- EM, Thermal / Thermal (32,13%), Kinetic (31,76%)
Sansha --- EM, Thermal / EM (56,21%), Thermal (42,87%)
Serpentis --- Kinetic, Thermal / Thermal (61,97%), Kinetic (38,33%)
Zazzmatazz --- Thermal / All
Amarr --- Thermal / EM, Thermal
Caldari --- Thermal / Kinetic, Thermal
Gallente --- Thermal / Kinetic, Thermal
Khanid --- Thermal / EM, Thermal
Mimintar --- Thermal / Thermal, Explosive
Odamian --- All / Kinetic, Thermal
TYPE | SLOT - EFFECT | Boost ------- Standard / Improved / Strong
Blue Pill 1 - Shield Repair 20% 25% 30%
Exile 1 - Armor Repair 20% 25% 30%
Mindflood 1 - Capacitor Capacity 10% 15% 20%
X-Instinct 1 - Signature Radius 7,5% 11,25% 15%
Drop 2 - Tracking Speed 25% 31,25% 37,5%
Frentix 2 - Optimal Range 10% 15% 20%
Sooth Sayer 2 - Falloff Range 10% 15% 20%
Crash 3 - Explosion Radius 20% 25% 30%
(6,67 - WH)
5 - WH, gas, relic
(4 - WH)
2,5 - WH, gas, relic
(2,2 - WH)
-Smallest to Largest Site-
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
1 2 3
Hidden > Forsaken > Forlorn
----- Damage to do / Damage to resist -----
Angel --- Explosive, Kinetic / Explosive (59,13%), Kinetic (25,03%)
Blood Raiders --- EM, Thermal / EM (52,40%), Thermal (47,12%)
EoM --- Kinetic, Thermal / Kinetic (70,92%), Thermal (29,08%)
Guristas --- Kinetic, Thermal / Kinetic (79,94%), Thermal (20,06%)
Mercenary --- Kinetic, Thermal / Thermal (55,69%), Kinetic (31,14%)
Mordus --- Kinetic, Thermal / Kinetic (68,66%), Thermal (29,05%)
Rogue Drones --- EM, Thermal / Thermal (32,13%), Kinetic (31,76%)
Sansha --- EM, Thermal / EM (56,21%), Thermal (42,87%)
Serpentis --- Kinetic, Thermal / Thermal (61,97%), Kinetic (38,33%)
Zazzmatazz --- Thermal / All
Amarr --- Thermal / EM, Thermal
Caldari --- Thermal / Kinetic, Thermal
Gallente --- Thermal / Kinetic, Thermal
Khanid --- Thermal / EM, Thermal
Mimintar --- Thermal / Thermal, Explosive
Odamian --- All / Kinetic, Thermal
TYPE | SLOT - EFFECT | Boost ------- Standard / Improved / Strong
Blue Pill 1 - Shield Repair 20% 25% 30%
Exile 1 - Armor Repair 20% 25% 30%
Mindflood 1 - Capacitor Capacity 10% 15% 20%
X-Instinct 1 - Signature Radius 7,5% 11,25% 15%
Drop 2 - Tracking Speed 25% 31,25% 37,5%
Frentix 2 - Optimal Range 10% 15% 20%
Sooth Sayer 2 - Falloff Range 10% 15% 20%
Crash 3 - Explosion Radius 20% 25% 30%