Pilot
Gus Aegis
CaldariCivire
- Kills
- 27
- +27 in the last 90 days
- Losses
- 29
- +31 in the last 90 days
- Efficiency
- ISK Efficiency 97%
- ISK destroyed
- 10.92B
- +10.92B in the last 90 days
- Activity
- Medium
- 0.3 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 27
- Losses
- 29
- Danger Ratio
- 72%
- Final Blows
- 1
- Points
- 1
ISK
- Destroyed
- 10.92B
- Lost
- 337.0M
- Balance
- +10.58B
- ISK Efficiency
- 97%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 8
- NPC Loss Ratio
- 28%
- Activity
- Medium
Damage Dealt4.4K
Damage Ratio · 5%
Damage Taken92.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Gus Aegis entered New Eden with little experience, questionable judgment, and the fortunate backing of the suspiciously well-funded capsuleer.
Rather than choosing a single path, Gus has made a habit of trying everything at least once. Combat came naturally. Exploration occasionally pays off. Mining is considerably more tolerable alongside spin565. But fleet operations have revealed a particular interest in keeping allies alive while somebody else draws the incoming fire.
His philosophy is simple: ISK exists to fund experiences, not sit in a wallet. Every new ship is an opportunity to learn something, every destroyed ship is a lesson, and every wreck is clearly being wasted if nobody salvages it.
Now, with Faction Warfare on the horizon, Gus is looking toward small-fleet combat and logistics—learning when to fight, when to repair, when to run, and eventually how to be the pilot others are glad to see land on grid.
Until then, New Eden is one enormous training ground.
Combat • Logistics • Salvage • Questionable Financial Decisions
If it's blue, repair it. If it's red, shoot it. If it's a wreck, it's probably worth something.
Rather than choosing a single path, Gus has made a habit of trying everything at least once. Combat came naturally. Exploration occasionally pays off. Mining is considerably more tolerable alongside spin565. But fleet operations have revealed a particular interest in keeping allies alive while somebody else draws the incoming fire.
His philosophy is simple: ISK exists to fund experiences, not sit in a wallet. Every new ship is an opportunity to learn something, every destroyed ship is a lesson, and every wreck is clearly being wasted if nobody salvages it.
Now, with Faction Warfare on the horizon, Gus is looking toward small-fleet combat and logistics—learning when to fight, when to repair, when to run, and eventually how to be the pilot others are glad to see land on grid.
Until then, New Eden is one enormous training ground.
Combat • Logistics • Salvage • Questionable Financial Decisions
If it's blue, repair it. If it's red, shoot it. If it's a wreck, it's probably worth something.