- Kills
- 451
- +0 in the last 90 days
- Losses
- 83
- +1 in the last 90 days
- Efficiency
- ISK Efficiency 99%
- ISK destroyed
- 3.13T
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 451
- Losses
- 83
- Danger Ratio
- 98%
- Final Blows
- 35
- Points
- 451
ISK
- Destroyed
- 3.13T
- Lost
- 16.44B
- Balance
- +3.11T
- ISK Efficiency
- 99%
Solo
- Solo Kills
- 1
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 2
- NPC Loss Ratio
- 2%
- Activity
- Inactive
Damage Dealt11.4M
Damage Ratio · 92%
Damage Taken1.0M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Faction: Damage to deal / Damage to tank / Notes
Corps:
Angel Cartel: Explosive, Kinetic / target painters, No clear damage type
Blood Raiders: EM, Thermal / EM, Thermal / Uses tracking disruptors and neutralizers
Equilibrium of Mankind: Kinetic / Kinetic, Thermal
Guristas Pirates: Kinetic, Thermal / Kinetic, Thermal / Uses ECM
Khanid Kingdom: EM, Thermal / Kinetic
Mercenaries: Thermal / All / No clear damage type
Mordu's Legion: Thermal, Kinetic / Kinetic, Thermal
Rogue Drones: EM, Thermal / All / No clear damage type
Sansha's Nation: EM, Thermal / EM, Thermal / Uses tracking disruptors
Serpentis: Thermal, Kinetic / Thermal, Kinetic / Uses sensor dampeners
Thukker Tribe: Explosive, Thermal / Thermal
Factions:
Amarr Empire: EM, Thermal / EM, Thermal / Uses neutralizers
Caldari State: Kinetic, Thermal / Kinetic, Thermal
Gallente Federation: Thermal, Kinetic / Thermal
Corps:
Angel Cartel: Explosive, Kinetic / target painters, No clear damage type
Blood Raiders: EM, Thermal / EM, Thermal / Uses tracking disruptors and neutralizers
Equilibrium of Mankind: Kinetic / Kinetic, Thermal
Guristas Pirates: Kinetic, Thermal / Kinetic, Thermal / Uses ECM
Khanid Kingdom: EM, Thermal / Kinetic
Mercenaries: Thermal / All / No clear damage type
Mordu's Legion: Thermal, Kinetic / Kinetic, Thermal
Rogue Drones: EM, Thermal / All / No clear damage type
Sansha's Nation: EM, Thermal / EM, Thermal / Uses tracking disruptors
Serpentis: Thermal, Kinetic / Thermal, Kinetic / Uses sensor dampeners
Thukker Tribe: Explosive, Thermal / Thermal
Factions:
Amarr Empire: EM, Thermal / EM, Thermal / Uses neutralizers
Caldari State: Kinetic, Thermal / Kinetic, Thermal
Gallente Federation: Thermal, Kinetic / Thermal