Capsuleers.app logo CAPSULEERS.APP
Kills
26
+0 in the last 90 days
Losses
8
+0 in the last 90 days
76%
Efficiency
ISK Efficiency 74%
ISK destroyed
1.78B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
26
Losses
8
Danger Ratio
100%
Final Blows
2
Points
26

ISK

Destroyed
1.78B
Lost
625.8M
Balance
+1.15B
ISK Efficiency
74%

Solo

Solo Kills
1
Solo Ratio
4%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt2.8K
Damage Ratio · 3%
Damage Taken101.5K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Hidden Complexes: Probe Types
Magnetrometric - Arch/Salvage or Faction
Gravimetric - Hidden Astroid Fields
Ladar - Gas Clouds/Salvage
Radar - Profession Site - Hacking
SLOW, BUT..... EFFECTIVE....
1400mm Howitzer Artillery - Everything Else Is Just A Toy.
Unknown: combat plex and Wormhole
Gravimetric: hidden mining belts
Ladar: gas clouds
Magnetometric: archaeology/salvage site
Radar: hacking site
- Ctrl + F9 toggles interface off (Screenshots)
- Ctrl + Alt + Shift + E toggles effects off (reduce lag)
- Ctrl + Alt + Shift + T toggles turrets off (reduce lag)<br
The Rules of PvP in EVE
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up