- Kills
- 390
- +0 in the last 90 days
- Losses
- 89
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 93%
- ISK destroyed
- 85.21B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 390
- Losses
- 89
- Danger Ratio
- 91%
- Final Blows
- 37
- Points
- 390
ISK
- Destroyed
- 85.21B
- Lost
- 6.42B
- Balance
- +78.79B
- ISK Efficiency
- 93%
Solo
- Solo Kills
- 2
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 8
- NPC Loss Ratio
- 9%
- Activity
- Inactive
Damage Dealt5.5M
Damage Ratio · 90%
Damage Taken619.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Hardeners to use (primary/secondary):
Angels - Explosive/Kinetic
Amarr Navy - EM/Thermal (about equally)
Blood Raiders - EM/Thermal (about equally)
Caldari Navy - Thermal/Kinetic
Gallente Navy - Kinetic/Thermal
Guristas - Kinetic/Thermal
Khanid - Thermal/EM (other damage types often mixed in)
Mercenary - EM/Thermal (Kinetic missiles)
Mordus - Kinetic/Thermal
Odamian - Kinetic/Thermal
Rogue Drones - Exp/Kin with some EM (queens and rulers)
Rogue Pirate - all damage types, no clear focus
Sansha - EM/Thermal
Serpentis - Thermal/Kinetic
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Drones - EM/Thermal
-------------------
1 Burrow
2 Hideaway
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum
Hidden - Easy
Forsaken - Medium
Forlorn - Hard
Angels - Explosive/Kinetic
Amarr Navy - EM/Thermal (about equally)
Blood Raiders - EM/Thermal (about equally)
Caldari Navy - Thermal/Kinetic
Gallente Navy - Kinetic/Thermal
Guristas - Kinetic/Thermal
Khanid - Thermal/EM (other damage types often mixed in)
Mercenary - EM/Thermal (Kinetic missiles)
Mordus - Kinetic/Thermal
Odamian - Kinetic/Thermal
Rogue Drones - Exp/Kin with some EM (queens and rulers)
Rogue Pirate - all damage types, no clear focus
Sansha - EM/Thermal
Serpentis - Thermal/Kinetic
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Drones - EM/Thermal
-------------------
1 Burrow
2 Hideaway
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum
Hidden - Easy
Forsaken - Medium
Forlorn - Hard