- Created on
- …
- Next Birthday
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- Last Active
- …
- Security Status
- -0.40
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2,003
- Losses
- 59
- Efficiency
- 97%
- Danger Ratio
- 93%
ISK
- Destroyed
- 3.16T
- Lost
- 14.60B
- ISK Efficiency
- 100%
- Balance
- +3.15T
Solo
- Solo Kills
- 6
- Solo Ratio
- 0%
- Final Blows
- 94
- Points
- 2,003
Other
- NPC Losses
- 4
- NPC Loss Ratio
- 7%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt24.7M
Damage Taken1.1M
Damage Ratio96%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
ShipsThis week
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SystemsThis week
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Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90 days
Hulls Lost
Losses broken down by hull class.
Career
Corporations flown for, most recent first
Body Count Inc.Since Sunday, 5 February 201731 Kills0 Losses
Quake-incSince Wednesday, 1 February 20170 Kills0 Losses
Your LossSince Sunday, 9 October 20161105 Kills14 Losses
Stille GewaltSince Tuesday, 19 July 20160 Kills0 Losses
Quake-incSince Tuesday, 9 August 2011168 Kills3 Losses
Deep Exploration Projects and ProgramsSince Monday, 2 May 20110 Kills0 Losses
Quake-incSince Sunday, 1 May 20110 Kills0 Losses
Free-Space-RangerSince Tuesday, 12 April 20110 Kills0 Losses
Quake-incSince Thursday, 2 December 201060 Kills6 Losses
Caldari ProvisionsSince Wednesday, 1 December 20100 Kills0 Losses
Free-Space-RangerSince Thursday, 29 July 20100 Kills0 Losses
Denial of ServiceSince Thursday, 30 April 2009407 Kills14 Losses
Black Nova CorpSince Sunday, 5 October 200813 Kills0 Losses
Federation of Synthetic PersonsSince Wednesday, 24 January 2007209 Kills18 Losses
The LikedeelerSince Tuesday, 31 October 200610 Kills4 Losses
Space Monkey SocietySince Friday, 30 June 20060 Kills0 Losses
Denial of ServiceSince Friday, 10 June 20050 Kills0 Losses
State War AcademySince Thursday, 9 June 20050 Kills0 Losses
In-game bio
ℳℂ - Nice contract, we'll take it! - ℳℂ
Friendly fire - isn't.
If it's stupid but it works, it isn't stupid.
If your attack is going really well, it's an ambush.
The enemy diversion you're ignoring is their main attack.
The enemy invariably attacks on two occasions:
when they're ready.
when you're not.
There is no such thing as a perfect plan.
Things which must be delivered together as a set, aren't.
The one item you need is always in short supply.
Every command which can be misunderstood, will be.
If your ambush is properly set, the enemy won't walk into it.
There is always a way, and it usually doesn't work.
Success occurs when no one is looking, failure occurs when the FC is watching.
Weren Godes vrende
unde al der werlt vyande...
In loving memory of:
YouWhat
Black Nova Corp
Band of Brothers
Friendly fire - isn't.
If it's stupid but it works, it isn't stupid.
If your attack is going really well, it's an ambush.
The enemy diversion you're ignoring is their main attack.
The enemy invariably attacks on two occasions:
when they're ready.
when you're not.
There is no such thing as a perfect plan.
Things which must be delivered together as a set, aren't.
The one item you need is always in short supply.
Every command which can be misunderstood, will be.
If your ambush is properly set, the enemy won't walk into it.
There is always a way, and it usually doesn't work.
Success occurs when no one is looking, failure occurs when the FC is watching.
Weren Godes vrende
unde al der werlt vyande...
In loving memory of:
YouWhat
Black Nova Corp
Band of Brothers