- Kills
- 2
- +0 in the last 90 days
- Losses
- 5
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 7%
- ISK destroyed
- 259.1M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2
- Losses
- 5
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 2
ISK
- Destroyed
- 259.1M
- Lost
- 3.68B
- Balance
- -3.42B
- ISK Efficiency
- 7%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt9.9K
Damage Ratio · 10%
Damage Taken89.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
*** Damage types ***
Guristas (Caldari) - Kinetic / Thermal - Uses ECM
Serpentis (Gallente) - Thermal / Kinetic - Uses sensor dampeners, defender missiles
Blood Raider (Amarr) - Thermal / EM - Uses tracking disruptors, energy neutralizers
Sansha's Nation (Amarr) - EM / Thermal - Uses tracking disruptors
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal - Uses target painters, No clear damage type
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal - Uses energy neutralizers
Khanid (Gallente) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
*** Main Damage type to shoot at the enemy ***
Guristas / Pithi - Kinetic
Serpentis - Thermal
Mordus - Thermal ; Kinetic
Blood - Thermal
Sansha / Centii - Thermal
Angel / Gisti - Explosive / Kenetic
Mercenary - Thermal
1au = 149.000.000 km
2au = 298.000.000 km
3au = 447.000.000 km
4au = 596.000.000 km
5au = 745.000.000 km
6au = 894.000.000 km
7au = 1.043.00
Guristas (Caldari) - Kinetic / Thermal - Uses ECM
Serpentis (Gallente) - Thermal / Kinetic - Uses sensor dampeners, defender missiles
Blood Raider (Amarr) - Thermal / EM - Uses tracking disruptors, energy neutralizers
Sansha's Nation (Amarr) - EM / Thermal - Uses tracking disruptors
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal - Uses target painters, No clear damage type
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal - Uses energy neutralizers
Khanid (Gallente) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
*** Main Damage type to shoot at the enemy ***
Guristas / Pithi - Kinetic
Serpentis - Thermal
Mordus - Thermal ; Kinetic
Blood - Thermal
Sansha / Centii - Thermal
Angel / Gisti - Explosive / Kenetic
Mercenary - Thermal
1au = 149.000.000 km
2au = 298.000.000 km
3au = 447.000.000 km
4au = 596.000.000 km
5au = 745.000.000 km
6au = 894.000.000 km
7au = 1.043.00