- Kills
- 2
- +0 in the last 90 days
- Losses
- 9
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 13%
- ISK destroyed
- 659.6M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2
- Losses
- 9
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 2
ISK
- Destroyed
- 659.6M
- Lost
- 4.31B
- Balance
- -3.65B
- ISK Efficiency
- 13%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt4.7M
Damage Ratio · 98%
Damage Taken81.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
The Amarr pray for God.
The Caldari pray for Money.
The Gallente pray for Peace.
The Minimatar pray their ships hold together.
Shields are like clothes: the first thing to come off.
Armor is like a penis: works better when hardened.
Structure is like a vagina: once you're in it, you're fucked.
•(Faction) Burrow (lowest)
•(Faction) Hideaway (Esc)
•(Faction) Refuge (Esc)
•(Faction) Den (Esc)
•(Faction) Yard
•(Faction) Rally Point
•(Faction) Port
•(Faction) Hub
•(Faction) Haven
•(Faction) Sanctum (hardest)
** Targeting systems **
AMARR: Radar - white noise
MINMATAR: Ladar - phase
CALDARI: Gravimetric - spatial
GALLENTE: Magnetometric - ion
** Damage types caused **
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic / Thermal
Gallente - Kinetic / Thermal
Mercenary - EM / Thermal / Kinetic
Mordu's Legion - Kin/Thermal
Drones - EM / Thermal
Khanid - EM / Thermal
Thukker - Explosive
The Caldari pray for Money.
The Gallente pray for Peace.
The Minimatar pray their ships hold together.
Shields are like clothes: the first thing to come off.
Armor is like a penis: works better when hardened.
Structure is like a vagina: once you're in it, you're fucked.
•(Faction) Burrow (lowest)
•(Faction) Hideaway (Esc)
•(Faction) Refuge (Esc)
•(Faction) Den (Esc)
•(Faction) Yard
•(Faction) Rally Point
•(Faction) Port
•(Faction) Hub
•(Faction) Haven
•(Faction) Sanctum (hardest)
** Targeting systems **
AMARR: Radar - white noise
MINMATAR: Ladar - phase
CALDARI: Gravimetric - spatial
GALLENTE: Magnetometric - ion
** Damage types caused **
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic / Thermal
Gallente - Kinetic / Thermal
Mercenary - EM / Thermal / Kinetic
Mordu's Legion - Kin/Thermal
Drones - EM / Thermal
Khanid - EM / Thermal
Thukker - Explosive