- Kills
- 0
- +0 in the last 90 days
- Losses
- 2
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 2
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 1.1M
- Balance
- -1.1M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken1.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
DMG to USE
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Thukker - Thermal
The Seven - Thermal
Drones - EM & Thermal
Damage Types
*** Hardeners to use ***
Angel Cartel - Kinetic / Explosive (mainly) / Thermal (All)
Amarr Navy - EM/Thermal
Blood - EM/Thermal
Caldary navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal/ (Kinetik (m
*** Core Skills for all Pilots ***
Engineering 5: To maximize the power core.
Electronics 5: To maximize the CPU.
*Energy Management 5: To maximize the capacitor capacity.
*Energy Systems Operation 5: To maximize it's recharge rate.
*Energy Grid Upgrades 5: Reduces CPU req. for power modules.
Mechanic 5: To maximize hull strength.
*Shield Management 5: To maximize shield capacity.
*Shield Operation 5: To maximize it's recharge rate.
*Hull Upgrade 5: To maximize armor strength.
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Thukker - Thermal
The Seven - Thermal
Drones - EM & Thermal
Damage Types
*** Hardeners to use ***
Angel Cartel - Kinetic / Explosive (mainly) / Thermal (All)
Amarr Navy - EM/Thermal
Blood - EM/Thermal
Caldary navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal/ (Kinetik (m
*** Core Skills for all Pilots ***
Engineering 5: To maximize the power core.
Electronics 5: To maximize the CPU.
*Energy Management 5: To maximize the capacitor capacity.
*Energy Systems Operation 5: To maximize it's recharge rate.
*Energy Grid Upgrades 5: Reduces CPU req. for power modules.
Mechanic 5: To maximize hull strength.
*Shield Management 5: To maximize shield capacity.
*Shield Operation 5: To maximize it's recharge rate.
*Hull Upgrade 5: To maximize armor strength.